godot/core/math
Aaron Franke 1bb81488bb
Minor clamp and float fixes
(cherry picked from commit ee79fc627c)
2020-11-11 15:30:57 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
a_star.cpp AStar: Make get_closest_point() deterministic for equidistant points 2020-06-10 15:30:52 +02:00
a_star.h Implements estimate/compute_cost for AStar2D 2020-04-16 11:35:52 +02:00
aabb.cpp
aabb.h [3.2] Backport core documentation changes to 3.2 2020-07-21 21:22:54 -04:00
audio_frame.cpp
audio_frame.h
basis.cpp - Added more euler rotation orders support. 2020-06-18 11:29:28 +02:00
basis.h Initialise Basis elements with a default Basis in the declaration. 2020-09-08 15:04:54 +02:00
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp Fix aspect ratio on hmd projection matrix 2020-04-05 16:58:33 +10:00
camera_matrix.h
delaunay.h
disjoint_set.cpp
disjoint_set.h
expression.cpp Fix typos with codespell 2020-09-18 14:09:51 +02:00
expression.h
face3.cpp
face3.h
geometry.cpp Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
geometry.h Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Linux/BSD: Fix support for NetBSD 2020-09-18 10:29:52 +02:00
octree.h Optimize octree and fix octree leak 2020-08-18 11:02:21 +01:00
octree_definition.inc Optimize octree and fix octree leak 2020-08-18 11:02:21 +01:00
plane.cpp [3.2] Backport core documentation changes to 3.2 2020-07-21 21:22:54 -04:00
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp doc: Override default value for RandomNumberGenerator.seed 2020-11-11 15:30:56 +01:00
random_number_generator.h Make `randbase` member protected in `RandomNumberGenerator` 2020-10-28 14:05:42 +01:00
random_pcg.cpp
random_pcg.h Linux/BSD: Fix support for NetBSD 2020-09-18 10:29:52 +02:00
rect2.cpp
rect2.h
transform.cpp
transform.h
transform_2d.cpp Minor clamp and float fixes 2020-11-11 15:30:57 +01:00
transform_2d.h Revert "Implement Skew in Node2D" 2020-06-22 10:26:06 +02:00
triangle_mesh.cpp Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
triangle_mesh.h Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h Change inequality comparison operators to use exact equality 2020-09-24 14:43:08 +02:00
vector3.cpp
vector3.h Change inequality comparison operators to use exact equality 2020-09-24 14:43:08 +02:00