godot/scene
A Thousand Ships 9c68648d72 Ensure binds are duplicated with `Node` signals
(cherry picked from commit 9cf13cedfd)
2024-01-23 17:42:36 +01:00
..
2d Fix invalid return from some more `_get/_set` 2024-01-23 16:54:03 +01:00
3d Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues 2024-01-23 16:54:02 +01:00
animation Ensure methods skipped by AnimationPlayer::seek are not called 2023-10-24 16:52:58 +02:00
audio [Audio] Fix pausing stream on entering tree 2023-10-24 19:51:53 +02:00
debugger Fix arg count checks in SceneDebugger 2023-08-31 20:19:31 +02:00
gui Ensure input event is valid in `PopupMenu::activate_item_by_event` 2024-01-23 16:54:02 +01:00
main Ensure binds are duplicated with `Node` signals 2024-01-23 17:42:36 +01:00
resources Fix several Material texture parameter updates 2024-01-23 17:42:22 +01:00
theme
SCsub
property_utils.cpp
property_utils.h
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h