godot/editor/translations
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
..
Makefile Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
README.md i18n: Fix instructions for adding new language 2017-12-04 21:10:19 +01:00
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editor.pot Drop old ShaderGraph code, obsoleted by VisualShader 2018-08-24 11:49:08 +02:00
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extract.py Misc. typos 2018-09-12 21:39:17 -04:00
fa.po Drop old ShaderGraph code, obsoleted by VisualShader 2018-08-24 11:49:08 +02:00
fi.po Drop old ShaderGraph code, obsoleted by VisualShader 2018-08-24 11:49:08 +02:00
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README.md

How to contribute translations

Godot's translation work is coordinated on Hosted Weblate, an open source web-based translation platform, where contributors can work together on translations using various internationalization features. Creating an account there is free, and you can also login directly with your GitHub, BitBucket, Google or Facebook account.

To avoid merge conflicts when syncing translations from Weblate (currently this is done manually), we ask all contributors to work there instead of making pull requests on this repository.

Link if you missed it: https://hosted.weblate.org/projects/godot-engine/godot

Adding new languages

If you want to translate for a language which is not featured yet on Weblate, you can add it (when logged in) by clicking the "Start new translation" button at the bottom of the page.

Alternatively, you can use this direct link.