81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
73 lines
4.4 KiB
XML
73 lines
4.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureRect" inherits="Control" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A control that displays a texture.
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</brief_description>
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<description>
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A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
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</description>
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<tutorials>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<members>
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<member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0" is_experimental="true">
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Defines how minimum size is determined based on the texture's size. See [enum ExpandMode] for options.
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[b]Note:[/b] Using [constant EXPAND_FIT_WIDTH], [constant EXPAND_FIT_WIDTH_PROPORTIONAL], [constant EXPAND_FIT_HEIGHT] or [constant EXPAND_FIT_HEIGHT_PROPORTIONAL] may result in unstable behavior in some containers. This functionality is being re-evaluated and will change in the future.
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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If [code]true[/code], texture is flipped horizontally.
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
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If [code]true[/code], texture is flipped vertically.
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</member>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
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<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
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Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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The node's [Texture2D] resource.
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</member>
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</members>
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<constants>
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<constant name="EXPAND_KEEP_SIZE" value="0" enum="ExpandMode">
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The minimum size will be equal to texture size, i.e. [TextureRect] can't be smaller than the texture.
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</constant>
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<constant name="EXPAND_IGNORE_SIZE" value="1" enum="ExpandMode">
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The size of the texture won't be considered for minimum size calculation, so the [TextureRect] can be shrunk down past the texture size.
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</constant>
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<constant name="EXPAND_FIT_WIDTH" value="2" enum="ExpandMode">
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The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside [HBoxContainer].
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</constant>
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<constant name="EXPAND_FIT_WIDTH_PROPORTIONAL" value="3" enum="ExpandMode">
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Same as [constant EXPAND_FIT_WIDTH], but keeps texture's aspect ratio.
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</constant>
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<constant name="EXPAND_FIT_HEIGHT" value="4" enum="ExpandMode">
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The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside [VBoxContainer].
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</constant>
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<constant name="EXPAND_FIT_HEIGHT_PROPORTIONAL" value="5" enum="ExpandMode">
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Same as [constant EXPAND_FIT_HEIGHT], but keeps texture's aspect ratio.
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</constant>
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<constant name="STRETCH_SCALE" value="0" enum="StretchMode">
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Scale to fit the node's bounding rectangle.
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</constant>
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<constant name="STRETCH_TILE" value="1" enum="StretchMode">
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Tile inside the node's bounding rectangle.
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</constant>
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<constant name="STRETCH_KEEP" value="2" enum="StretchMode">
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The texture keeps its original size and stays in the bounding rectangle's top-left corner.
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</constant>
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<constant name="STRETCH_KEEP_CENTERED" value="3" enum="StretchMode">
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The texture keeps its original size and stays centered in the node's bounding rectangle.
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</constant>
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<constant name="STRETCH_KEEP_ASPECT" value="4" enum="StretchMode">
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Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
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</constant>
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<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5" enum="StretchMode">
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Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
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</constant>
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<constant name="STRETCH_KEEP_ASPECT_COVERED" value="6" enum="StretchMode">
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Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
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</constant>
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</constants>
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</class>
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