godot/modules/gltf
Rémi Verschelde a9364a9e75
Merge pull request #96468 from aaronfranke/gltf-append-node
GLTF: Add `append_gltf_node` to GLTFState
2024-09-16 13:34:46 +02:00
..
doc_classes GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
editor ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
extensions Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
structures GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
tests Import/export GLTF extras to node->meta 2024-08-29 19:17:04 +02:00
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_defines.h Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
gltf_document.cpp Merge pull request #96468 from aaronfranke/gltf-append-node 2024-09-16 13:34:46 +02:00
gltf_document.h GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_state.cpp GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_state.h GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_template_convert.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
skin_tool.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
skin_tool.h Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.