godot/platform
Hein-Pieter van Braam 0aad11a6a7 Set DRI_PRIME=1 by default on X11 if not already set
This mirrors behavior on Windows and MacOSX where Godot tries to default
to a dGPU if it exists. This doesn't work for Nvidia optimus yet but
this can maybe be added later.
2018-11-06 22:31:35 +01:00
..
android Merge pull request #23389 from marcelofg55/multiple_ext 2018-11-02 11:07:18 +01:00
haiku Fix init of VisualServerRaster 2018-11-01 19:23:12 +01:00
iphone Merge pull request #23389 from marcelofg55/multiple_ext 2018-11-02 11:07:18 +01:00
javascript Merge pull request #23389 from marcelofg55/multiple_ext 2018-11-02 11:07:18 +01:00
osx Merge pull request #23389 from marcelofg55/multiple_ext 2018-11-02 11:07:18 +01:00
server Allow the server platform to build on linux again. 2018-10-30 12:38:55 +00:00
uwp Merge pull request #23389 from marcelofg55/multiple_ext 2018-11-02 11:07:18 +01:00
windows Fix init of VisualServerRaster 2018-11-01 19:23:12 +01:00
x11 Set DRI_PRIME=1 by default on X11 if not already set 2018-11-06 22:31:35 +01:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00