godot/core/bind
Hugo Locurcio d46e411b44
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
2020-04-28 19:37:09 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
core_bind.cpp Warn when trying to open `res://` or `user://` with `OS.shell_open()` 2020-04-28 19:37:09 +02:00
core_bind.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00