godot/platform/android
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
api Add signal support to Godot Android plugin: 2020-04-10 09:22:21 -07:00
export Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors 2020-04-28 14:27:56 +02:00
java Fix Android templates size regression 2020-04-23 00:21:39 -07:00
plugin Add signal support to Godot Android plugin: 2020-04-10 09:22:21 -07:00
vulkan Fix extra warnings in Android build 2020-04-10 11:06:11 +02:00
SCsub Display Server support 2020-04-08 01:47:09 +02:00
android_keys_utils.cpp Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
android_keys_utils.h Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
audio_driver_jandroid.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
audio_driver_jandroid.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_driver_opensl.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
audio_driver_opensl.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
detect.py Vulkan rendering for Android 2020-04-03 11:18:59 +02:00
dir_access_jandroid.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
dir_access_jandroid.h Improve UX of drive letters 2020-03-03 10:38:34 +01:00
display_server_android.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
display_server_android.h Display Server support 2020-04-08 01:47:09 +02:00
file_access_android.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
file_access_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_jandroid.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
file_access_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
java_class_wrapper.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
java_godot_io_wrapper.cpp Display Server support 2020-04-08 01:47:09 +02:00
java_godot_io_wrapper.h Display Server support 2020-04-08 01:47:09 +02:00
java_godot_lib_jni.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
java_godot_lib_jni.h Vulkan rendering for Android 2020-04-03 11:18:59 +02:00
java_godot_wrapper.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
java_godot_wrapper.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
jni_utils.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
jni_utils.h Add signal support to Godot Android plugin: 2020-04-10 09:22:21 -07:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
net_socket_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
net_socket_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
os_android.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
os_android.h Display Server support 2020-04-08 01:47:09 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
run_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
string_android.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
thread_jandroid.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
thread_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00