54 lines
2.6 KiB
C++
54 lines
2.6 KiB
C++
/*************************************************************************/
|
|
/* fbx_skeleton.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef FBX_SKELETON_H
|
|
#define FBX_SKELETON_H
|
|
|
|
#include "fbx_bone.h"
|
|
#include "fbx_node.h"
|
|
#include "model_abstraction.h"
|
|
|
|
#include "core/object/reference.h"
|
|
#include "scene/3d/skeleton_3d.h"
|
|
|
|
struct FBXNode;
|
|
struct ImportState;
|
|
struct FBXBone;
|
|
|
|
struct FBXSkeleton : Reference {
|
|
Ref<FBXNode> fbx_node = Ref<FBXNode>();
|
|
Vector<Ref<FBXBone>> skeleton_bones = Vector<Ref<FBXBone>>();
|
|
Skeleton3D *skeleton = nullptr;
|
|
|
|
void init_skeleton(const ImportState &state);
|
|
};
|
|
|
|
#endif // FBX_SKELETON_H
|