godot/modules/webm
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
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doc_classes Document that WebM videos don't support the alpha channel 2020-11-22 17:43:07 +01:00
libvpx Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
config.py SCons: Validate dependencies for linked multimedia modules 2020-06-03 11:00:10 +02:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
video_stream_webm.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
video_stream_webm.h Improve resource load cache 2021-02-11 15:44:28 -03:00