godot/platform/javascript/os_javascript.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

170 lines
7.1 KiB
C++

/*************************************************************************/
/* os_javascript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_JAVASCRIPT_H
#define OS_JAVASCRIPT_H
#include "audio_driver_javascript.h"
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
#include "servers/visual/rasterizer.h"
#include <emscripten/html5.h>
class OS_JavaScript : public OS_Unix {
VideoMode video_mode;
Vector2 windowed_size;
bool window_maximized;
bool entering_fullscreen;
bool just_exited_fullscreen;
InputDefault *input;
Ref<InputEventKey> deferred_key_event;
CursorShape cursor_shape;
String cursors[CURSOR_MAX];
Map<CursorShape, Vector<Variant> > cursors_cache;
Point2 touches[32];
Point2i last_click_pos;
uint64_t last_click_ms;
int last_click_button_index;
MainLoop *main_loop;
int video_driver_index;
AudioDriverJavaScript audio_driver_javascript;
bool idb_available;
int64_t sync_wait_time;
int64_t last_sync_check_time;
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data);
static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
static EM_BOOL gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data);
void process_joypads();
static void main_loop_callback();
static void file_access_close_callback(const String &p_file, int p_flags);
protected:
virtual int get_current_video_driver() const;
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void set_main_loop(MainLoop *p_main_loop);
virtual void delete_main_loop();
virtual void finalize();
virtual bool _check_internal_feature_support(const String &p_feature);
public:
// Override return type to make writing static callbacks less tedious.
static OS_JavaScript *get_singleton();
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual void set_window_size(const Size2);
virtual Size2 get_window_size() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual Size2 get_screen_size(int p_screen = -1) const;
virtual Point2 get_mouse_position() const;
virtual int get_mouse_button_state() const;
virtual void set_cursor_shape(CursorShape p_shape);
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
virtual void set_mouse_mode(MouseMode p_mode);
virtual MouseMode get_mouse_mode() const;
virtual bool has_touchscreen_ui_hint() const;
virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
virtual void set_clipboard(const String &p_text);
virtual String get_clipboard() const;
virtual MainLoop *get_main_loop() const;
void run_async();
bool main_loop_iterate();
virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
virtual Error kill(const ProcessID &p_pid);
virtual int get_process_id() const;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual void set_window_title(const String &p_title);
virtual void set_icon(const Ref<Image> &p_icon);
String get_executable_path() const;
virtual Error shell_open(String p_uri);
virtual String get_name() const;
virtual bool can_draw() const;
virtual String get_resource_dir() const;
virtual String get_user_data_dir() const;
virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left();
virtual int get_power_percent_left();
void set_idb_available(bool p_idb_available);
virtual bool is_userfs_persistent() const;
OS_JavaScript(int p_argc, char *p_argv[]);
};
#endif