d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
181 lines
6.5 KiB
Plaintext
181 lines
6.5 KiB
Plaintext
/**************************************************************************/
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/* ios.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "ios.h"
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#import "app_delegate.h"
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#import "view_controller.h"
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#import <CoreHaptics/CoreHaptics.h>
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#import <UIKit/UIKit.h>
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#include <sys/sysctl.h>
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void iOS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url);
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ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine);
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ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine);
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ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine);
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};
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bool iOS::supports_haptic_engine() {
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if (@available(iOS 13, *)) {
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id<CHHapticDeviceCapability> capabilities = [CHHapticEngine capabilitiesForHardware];
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return capabilities.supportsHaptics;
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}
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return false;
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}
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CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) {
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if (haptic_engine == nullptr) {
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NSError *error = nullptr;
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haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error];
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if (!error) {
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[haptic_engine setAutoShutdownEnabled:true];
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} else {
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haptic_engine = nullptr;
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NSLog(@"Could not initialize haptic engine: %@", error);
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}
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}
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return haptic_engine;
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}
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void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) {
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if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
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if (supports_haptic_engine()) {
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CHHapticEngine *haptic_engine = get_haptic_engine_instance();
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if (haptic_engine) {
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NSDictionary *hapticDict = @{
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CHHapticPatternKeyPattern : @[
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@{CHHapticPatternKeyEvent : @{
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CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
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CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
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CHHapticPatternKeyEventDuration : @(p_duration_seconds)
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},
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},
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],
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};
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NSError *error;
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CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
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[[haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error];
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NSLog(@"Could not vibrate using haptic engine: %@", error);
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}
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return;
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}
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}
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NSLog(@"Haptic engine is not supported in this version of iOS");
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}
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void iOS::start_haptic_engine() {
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if (@available(iOS 13, *)) {
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if (supports_haptic_engine()) {
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CHHapticEngine *haptic_engine = get_haptic_engine_instance();
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if (haptic_engine) {
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[haptic_engine startWithCompletionHandler:^(NSError *returnedError) {
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if (returnedError) {
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NSLog(@"Could not start haptic engine: %@", returnedError);
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}
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}];
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}
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return;
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}
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}
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NSLog(@"Haptic engine is not supported in this version of iOS");
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}
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void iOS::stop_haptic_engine() {
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if (@available(iOS 13, *)) {
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if (supports_haptic_engine()) {
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CHHapticEngine *haptic_engine = get_haptic_engine_instance();
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if (haptic_engine) {
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[haptic_engine stopWithCompletionHandler:^(NSError *returnedError) {
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if (returnedError) {
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NSLog(@"Could not stop haptic engine: %@", returnedError);
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}
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}];
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}
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return;
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}
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}
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NSLog(@"Haptic engine is not supported in this version of iOS");
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}
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void iOS::alert(const char *p_alert, const char *p_title) {
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NSString *title = [NSString stringWithUTF8String:p_title];
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NSString *message = [NSString stringWithUTF8String:p_alert];
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UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert];
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UIAlertAction *button = [UIAlertAction actionWithTitle:@"OK"
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style:UIAlertActionStyleCancel
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handler:^(id){
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}];
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[alert addAction:button];
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[AppDelegate.viewController presentViewController:alert animated:YES completion:nil];
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}
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String iOS::get_model() const {
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// [[UIDevice currentDevice] model] only returns "iPad" or "iPhone".
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size_t size;
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sysctlbyname("hw.machine", nullptr, &size, nullptr, 0);
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char *model = (char *)malloc(size);
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if (model == nullptr) {
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return "";
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}
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sysctlbyname("hw.machine", model, &size, nullptr, 0);
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NSString *platform = [NSString stringWithCString:model encoding:NSUTF8StringEncoding];
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free(model);
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const char *str = [platform UTF8String];
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return String::utf8(str != nullptr ? str : "");
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}
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String iOS::get_rate_url(int p_app_id) const {
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String app_url_path = "itms-apps://itunes.apple.com/app/idAPP_ID";
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String ret = app_url_path.replace("APP_ID", String::num(p_app_id));
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printf("returning rate url %s\n", ret.utf8().get_data());
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return ret;
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}
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iOS::iOS() {}
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