godot/drivers
Hugo Locurcio cc823bc5b3
Remove unused built-in GLES2 shaders
These shaders were never compiled in the Godot binary, so the binary
size remains identical.
2021-10-15 17:41:31 +02:00
..
alsa Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
alsamidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coreaudio Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coremidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
dummy Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 Remove unused built-in GLES2 shaders 2021-10-15 17:41:31 +02:00
gles3 Fix lights flickering in GLES3 when new light attenuation is disabled 2021-10-12 21:59:23 +02:00
gles_common Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
png Merge pull request #47854 from mortarroad/3.x-lossless-webp 2021-06-11 19:35:47 +02:00
pulseaudio Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
unix Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
wasapi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
windows Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN 2021-10-05 12:03:52 +02:00
winmidi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
xaudio2 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00