godot/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h

35 lines
760 B
C++

#ifndef B3_FIXED_CONSTRAINT_H
#define B3_FIXED_CONSTRAINT_H
#include "b3TypedConstraint.h"
B3_ATTRIBUTE_ALIGNED16(class)
b3FixedConstraint : public b3TypedConstraint
{
b3Vector3 m_pivotInA;
b3Vector3 m_pivotInB;
b3Quaternion m_relTargetAB;
public:
b3FixedConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB);
virtual ~b3FixedConstraint();
virtual void getInfo1(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
virtual void getInfo2(b3ConstraintInfo2 * info, const b3RigidBodyData* bodies);
virtual void setParam(int num, b3Scalar value, int axis = -1)
{
b3Assert(0);
}
virtual b3Scalar getParam(int num, int axis = -1) const
{
b3Assert(0);
return 0.f;
}
};
#endif //B3_FIXED_CONSTRAINT_H