170 lines
5.2 KiB
C++
170 lines
5.2 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#if defined(_WIN32) || defined(__i386__)
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#define BT_USE_SSE_IN_API
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#endif
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#include "btMultiSphereShape.h"
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#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
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#include "LinearMath/btQuaternion.h"
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#include "LinearMath/btSerializer.h"
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btMultiSphereShape::btMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres)
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: btConvexInternalAabbCachingShape()
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{
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m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
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//btScalar startMargin = btScalar(BT_LARGE_FLOAT);
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m_localPositionArray.resize(numSpheres);
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m_radiArray.resize(numSpheres);
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for (int i = 0; i < numSpheres; i++)
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{
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m_localPositionArray[i] = positions[i];
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m_radiArray[i] = radi[i];
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}
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recalcLocalAabb();
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}
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#ifndef MIN
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#define MIN(_a, _b) ((_a) < (_b) ? (_a) : (_b))
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#endif
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btVector3 btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
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{
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btVector3 supVec(0, 0, 0);
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btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
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btVector3 vec = vec0;
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btScalar lenSqr = vec.length2();
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if (lenSqr < (SIMD_EPSILON * SIMD_EPSILON))
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{
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vec.setValue(1, 0, 0);
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}
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else
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{
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btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
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vec *= rlen;
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}
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btVector3 vtx;
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btScalar newDot;
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const btVector3* pos = &m_localPositionArray[0];
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const btScalar* rad = &m_radiArray[0];
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int numSpheres = m_localPositionArray.size();
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for (int k = 0; k < numSpheres; k += 128)
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{
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btVector3 temp[128];
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int inner_count = MIN(numSpheres - k, 128);
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for (long i = 0; i < inner_count; i++)
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{
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temp[i] = (*pos) * m_localScaling + vec * m_localScaling * (*rad) - vec * getMargin();
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pos++;
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rad++;
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}
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long i = vec.maxDot(temp, inner_count, newDot);
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if (newDot > maxDot)
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{
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maxDot = newDot;
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supVec = temp[i];
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}
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}
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return supVec;
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}
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void btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
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{
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for (int j = 0; j < numVectors; j++)
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{
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btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
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const btVector3& vec = vectors[j];
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btVector3 vtx;
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btScalar newDot;
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const btVector3* pos = &m_localPositionArray[0];
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const btScalar* rad = &m_radiArray[0];
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int numSpheres = m_localPositionArray.size();
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for (int k = 0; k < numSpheres; k += 128)
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{
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btVector3 temp[128];
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int inner_count = MIN(numSpheres - k, 128);
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for (long i = 0; i < inner_count; i++)
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{
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temp[i] = (*pos) * m_localScaling + vec * m_localScaling * (*rad) - vec * getMargin();
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pos++;
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rad++;
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}
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long i = vec.maxDot(temp, inner_count, newDot);
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if (newDot > maxDot)
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{
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maxDot = newDot;
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supportVerticesOut[j] = temp[i];
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}
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}
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}
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}
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void btMultiSphereShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
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{
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//as an approximation, take the inertia of the box that bounds the spheres
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btVector3 localAabbMin, localAabbMax;
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getCachedLocalAabb(localAabbMin, localAabbMax);
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btVector3 halfExtents = (localAabbMax - localAabbMin) * btScalar(0.5);
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btScalar lx = btScalar(2.) * (halfExtents.x());
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btScalar ly = btScalar(2.) * (halfExtents.y());
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btScalar lz = btScalar(2.) * (halfExtents.z());
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inertia.setValue(mass / (btScalar(12.0)) * (ly * ly + lz * lz),
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mass / (btScalar(12.0)) * (lx * lx + lz * lz),
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mass / (btScalar(12.0)) * (lx * lx + ly * ly));
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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const char* btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*)dataBuffer;
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btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
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int numElem = m_localPositionArray.size();
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shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]) : 0;
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shapeData->m_localPositionArraySize = numElem;
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if (numElem)
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{
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btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius), numElem);
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btPositionAndRadius* memPtr = (btPositionAndRadius*)chunk->m_oldPtr;
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for (int i = 0; i < numElem; i++, memPtr++)
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{
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m_localPositionArray[i].serializeFloat(memPtr->m_pos);
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memPtr->m_radius = float(m_radiArray[i]);
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}
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serializer->finalizeChunk(chunk, "btPositionAndRadius", BT_ARRAY_CODE, (void*)&m_localPositionArray[0]);
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}
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// Fill padding with zeros to appease msan.
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memset(shapeData->m_padding, 0, sizeof(shapeData->m_padding));
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return "btMultiSphereShapeData";
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}
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