85 lines
3.6 KiB
C++
85 lines
3.6 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
///This file was created by Alex Silverman
|
|
|
|
#include "btTriangleIndexVertexMaterialArray.h"
|
|
|
|
btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride,
|
|
int numVertices, btScalar* vertexBase, int vertexStride,
|
|
int numMaterials, unsigned char* materialBase, int materialStride,
|
|
int* triangleMaterialsBase, int materialIndexStride) : btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
|
|
{
|
|
btMaterialProperties mat;
|
|
|
|
mat.m_numMaterials = numMaterials;
|
|
mat.m_materialBase = materialBase;
|
|
mat.m_materialStride = materialStride;
|
|
#ifdef BT_USE_DOUBLE_PRECISION
|
|
mat.m_materialType = PHY_DOUBLE;
|
|
#else
|
|
mat.m_materialType = PHY_FLOAT;
|
|
#endif
|
|
|
|
mat.m_numTriangles = numTriangles;
|
|
mat.m_triangleMaterialsBase = (unsigned char*)triangleMaterialsBase;
|
|
mat.m_triangleMaterialStride = materialIndexStride;
|
|
mat.m_triangleType = PHY_INTEGER;
|
|
|
|
addMaterialProperties(mat);
|
|
}
|
|
|
|
void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
|
|
unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
|
|
{
|
|
btAssert(subpart < getNumSubParts());
|
|
|
|
btMaterialProperties& mats = m_materials[subpart];
|
|
|
|
numMaterials = mats.m_numMaterials;
|
|
(*materialBase) = (unsigned char*)mats.m_materialBase;
|
|
#ifdef BT_USE_DOUBLE_PRECISION
|
|
materialType = PHY_DOUBLE;
|
|
#else
|
|
materialType = PHY_FLOAT;
|
|
#endif
|
|
materialStride = mats.m_materialStride;
|
|
|
|
numTriangles = mats.m_numTriangles;
|
|
(*triangleMaterialBase) = (unsigned char*)mats.m_triangleMaterialsBase;
|
|
triangleMaterialStride = mats.m_triangleMaterialStride;
|
|
triangleType = mats.m_triangleType;
|
|
}
|
|
|
|
void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
|
|
const unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
|
|
{
|
|
btMaterialProperties& mats = m_materials[subpart];
|
|
|
|
numMaterials = mats.m_numMaterials;
|
|
(*materialBase) = (const unsigned char*)mats.m_materialBase;
|
|
#ifdef BT_USE_DOUBLE_PRECISION
|
|
materialType = PHY_DOUBLE;
|
|
#else
|
|
materialType = PHY_FLOAT;
|
|
#endif
|
|
materialStride = mats.m_materialStride;
|
|
|
|
numTriangles = mats.m_numTriangles;
|
|
(*triangleMaterialBase) = (const unsigned char*)mats.m_triangleMaterialsBase;
|
|
triangleMaterialStride = mats.m_triangleMaterialStride;
|
|
triangleType = mats.m_triangleType;
|
|
}
|