godot/demos/2d/platformer/bullet.xml
2014-02-09 22:10:30 -03:00

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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="5" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta">
<ext_resource path="res://bullet.png" type="Texture"></ext_resource>
<ext_resource path="res://bullet.gd" type="GDScript"></ext_resource>
<resource type="CircleShape2D" path="local://0">
<string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<real name="radius"> 10 </real>
<resource name="script/script"></resource>
</resource>
<resource type="Animation" path="local://1">
<string name="resource/name"> "shutdown" </string>
<real name="length"> 1.5 </real>
<bool name="loop"> False </bool>
<real name="step"> 0 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "particles:config/emitting" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1">
<bool> False </bool>
</array>
<string> "times" </string>
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</dictionary>
<string name="tracks/1/type"> "value" </string>
<node_path name="tracks/1/path"> "sprite:visibility/self_opacity" </node_path>
<int name="tracks/1/interp"> 1 </int>
<dictionary name="tracks/1/keys">
<string> "cont" </string>
<bool> True </bool>
<string> "transitions" </string>
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<string> "values" </string>
<array len="2">
<real> 1 </real>
<real> 0 </real>
</array>
<string> "times" </string>
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</dictionary>
<string name="tracks/2/type"> "method" </string>
<node_path name="tracks/2/path"> "." </node_path>
<int name="tracks/2/interp"> 1 </int>
<dictionary name="tracks/2/keys">
<string> "transitions" </string>
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<string> "values" </string>
<array len="1">
<dictionary>
<string> "args" </string>
<array len="0">
</array>
<string> "method" </string>
<string> "queue_free" </string>
</dictionary>
</array>
<string> "times" </string>
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</dictionary>
<resource name="script/script"></resource>
</resource>
<main_resource>
<string name="resource/name"> "" </string>
<dictionary name="_bundled">
<string> "names" </string>
<string_array len="109">
<string> "bullet" </string>
<string> "RigidBody2D" </string>
<string> "process/process" </string>
<string> "process/fixed_process" </string>
<string> "process/input" </string>
<string> "process/unhandled_input" </string>
<string> "process/mode" </string>
<string> "visibility/visible" </string>
<string> "visibility/toplevel" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/on_top" </string>
<string> "visibility/blend_mode" </string>
<string> "transform/notify" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
<string> "active" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "particles" </string>
<string> "Particles2D" </string>
<string> "config/amount" </string>
<string> "config/lifetime" </string>
<string> "config/preprocess" </string>
<string> "config/emit_timeout" </string>
<string> "config/emitting" </string>
<string> "config/offset" </string>
<string> "config/half_extents" </string>
<string> "config/local_space" </string>
<string> "config/explosiveness" </string>
<string> "config/texture" </string>
<string> "params/direction" </string>
<string> "params/spread" </string>
<string> "params/linear_velocity" </string>
<string> "params/spin_velocity" </string>
<string> "params/gravity_direction" </string>
<string> "params/gravity_strength" </string>
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
<string> "params/initial_size" </string>
<string> "params/final_size" </string>
<string> "params/hue_variation" </string>
<string> "randomness/direction" </string>
<string> "randomness/spread" </string>
<string> "randomness/linear_velocity" </string>
<string> "randomness/spin_velocity" </string>
<string> "randomness/gravity_direction" </string>
<string> "randomness/gravity_strength" </string>
<string> "randomness/radial_accel" </string>
<string> "randomness/tangential_accel" </string>
<string> "randomness/damping" </string>
<string> "randomness/initial_size" </string>
<string> "randomness/final_size" </string>
<string> "randomness/hue_variation" </string>
<string> "color_phases/count" </string>
<string> "phase_0/pos" </string>
<string> "phase_0/color" </string>
<string> "phase_1/pos" </string>
<string> "phase_1/color" </string>
<string> "phase_2/pos" </string>
<string> "phase_2/color" </string>
<string> "phase_3/pos" </string>
<string> "phase_3/color" </string>
<string> "sprite" </string>
<string> "Sprite" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "CollisionShape2D" </string>
<string> "shape" </string>
<string> "Timer" </string>
<string> "wait_time" </string>
<string> "one_shot" </string>
<string> "autostart" </string>
<string> "anim" </string>
<string> "AnimationPlayer" </string>
<string> "playback/process_mode" </string>
<string> "playback/default_blend_time" </string>
<string> "root/root" </string>
<string> "speed" </string>
<string> "anims/shutdown" </string>
<string> "blend_times" </string>
<string> "autoplay" </string>
<string> "disable" </string>
<string> "timeout" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 1 </int>
<string> "node_count" </string>
<int> 6 </int>
<string> "variants" </string>
<array len="27">
<bool> False </bool>
<int> 0 </int>
<bool> True </bool>
<real> 1 </real>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<int> 1 </int>
<resource resource_type="CircleShape2D" path="local://0"> </resource>
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
<resource resource_type="GDScript" path="res://bullet.gd"> </resource>
<dictionary>
<string> "__editor_plugin_states__" </string>
<dictionary>
<string> "Script" </string>
<dictionary>
<string> "current" </string>
<int> 0 </int>
<string> "sources" </string>
<array len="3">
<string> "res://enemy.gd" </string>
<string> "res://player.gd" </string>
<string> "res://bullet.gd" </string>
</array>
</dictionary>
<string> "2D" </string>
<dictionary>
<string> "zoom" </string>
<real> 3.424785 </real>
<string> "ofs" </string>
<vector2> -74.7573, -35.9676 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary>
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "window_mode" </string>
<int> 0 </int>
<string> "window_0" </string>
<dictionary>
<string> "distance" </string>
<real> 10.07268 </real>
<string> "default_light" </string>
<bool> True </bool>
<string> "x_rot" </string>
<real> 0.337 </real>
<string> "y_rot" </string>
<real> -0.575 </real>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary>
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "Script" </string>
</dictionary>
<real> 0.559322 </real>
<int> 24 </int>
<real> 0.1 </real>
<resource resource_type="Texture" path="res://bullet.png"> </resource>
<real> 10 </real>
<int> 2 </int>
<color> 1, 1, 1, 1 </color>
<color> 1, 0, 0, 0 </color>
<color> 0, 0, 0, 1 </color>
<resource name=""></resource> <rect2> 0, 0, 0, 0 </rect2>
<node_path> ".." </node_path>
<resource resource_type="Animation" path="local://1"> </resource>
<array len="0">
</array>
<string> "" </string>
</array>
<string> "nodes" </string>
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<string> "conns" </string>
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</dictionary>
<resource name="script/script"></resource>
</main_resource>
</resource_file>