godot/modules/mono/editor
Rémi Verschelde 1a6e4ce906
Merge pull request #90002 from raulsntos/dotnet/expose-property-accessors
C#: Make internal properties and property accessors public (but hidden)
2024-04-22 12:51:42 +02:00
..
Godot.NET.Sdk Add property UsingGodotNETSdk to Godot.NET.Sdk 2024-03-18 09:48:52 -07:00
GodotTools [.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
script_templates Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
bindings_generator.cpp C#: Make internal properties and property accessors public (but hidden) 2024-03-29 20:36:04 +01:00
bindings_generator.h C#: Make internal properties and property accessors public (but hidden) 2024-03-29 20:36:04 +01:00
code_completion.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp Merge pull request #86676 from rune-scape/sparse-script-reload 2024-01-17 18:52:54 +01:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00