godot/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00

34 lines
746 B
C#

using System;
namespace GodotTools.IdeConnection
{
public class ConsoleLogger : ILogger
{
public void LogDebug(string message)
{
Console.WriteLine("DEBUG: " + message);
}
public void LogInfo(string message)
{
Console.WriteLine("INFO: " + message);
}
public void LogWarning(string message)
{
Console.WriteLine("WARN: " + message);
}
public void LogError(string message)
{
Console.WriteLine("ERROR: " + message);
}
public void LogError(string message, Exception e)
{
Console.WriteLine("EXCEPTION: " + message);
Console.WriteLine(e);
}
}
}