0b94203a79
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
34 lines
746 B
C#
34 lines
746 B
C#
using System;
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namespace GodotTools.IdeConnection
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{
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public class ConsoleLogger : ILogger
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{
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public void LogDebug(string message)
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{
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Console.WriteLine("DEBUG: " + message);
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}
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public void LogInfo(string message)
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{
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Console.WriteLine("INFO: " + message);
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}
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public void LogWarning(string message)
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{
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Console.WriteLine("WARN: " + message);
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}
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public void LogError(string message)
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{
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Console.WriteLine("ERROR: " + message);
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}
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public void LogError(string message, Exception e)
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{
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Console.WriteLine("EXCEPTION: " + message);
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Console.WriteLine(e);
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}
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}
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}
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