0b94203a79
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
25 lines
618 B
C#
25 lines
618 B
C#
using System;
|
|
using System.Net.Sockets;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace GodotTools.IdeConnection
|
|
{
|
|
public class GodotIdeConnectionServer : GodotIdeConnection
|
|
{
|
|
public GodotIdeConnectionServer(TcpClient tcpClient, Func<Message, bool> messageHandler)
|
|
: base(tcpClient, messageHandler)
|
|
{
|
|
}
|
|
|
|
protected override bool WriteHandshake()
|
|
{
|
|
return WriteLine(ServerHandshake);
|
|
}
|
|
|
|
protected override bool IsValidResponseHandshake(string handshakeLine)
|
|
{
|
|
return handshakeLine == ClientHandshake;
|
|
}
|
|
}
|
|
}
|