godot/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00

14 lines
304 B
C#

using System;
namespace GodotTools.IdeConnection
{
public interface ILogger
{
void LogDebug(string message);
void LogInfo(string message);
void LogWarning(string message);
void LogError(string message);
void LogError(string message, Exception e);
}
}