godot/editor/debugger
Juan Linietsky 273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
..
debug_adapter Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_debugger_inspector.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_inspector.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_node.cpp Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_debugger_node.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_server.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_server.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_tree.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
editor_debugger_tree.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_file_server.cpp Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
editor_file_server.h Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
editor_performance_profiler.cpp Fix premature theme item access in editor tools 2023-04-03 18:01:11 +02:00
editor_performance_profiler.h Fix premature theme item access in editor tools 2023-04-03 18:01:11 +02:00
editor_profiler.cpp Improvements and fixes based on Weblate comments 2023-02-13 15:22:18 +08:00
editor_profiler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_visual_profiler.cpp Add expand modes to TextureRect 2023-01-12 17:06:03 +01:00
editor_visual_profiler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
script_editor_debugger.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
script_editor_debugger.h Pace debugger draw requests 2023-02-07 12:10:28 +01:00
SCsub Implemented initial DAP support 2021-08-02 10:43:35 +01:00