godot/drivers
Ruslan Mustakov ecb4c4268c Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.

(cherry picked from commit 96301e934d)
2018-05-13 21:46:53 +02:00
..
alsa Added new audio device functions to set/get the audio device 2018-04-14 21:42:44 +02:00
convex_decomp Fix typos with codespell 2018-02-22 12:17:06 +01:00
coreaudio Resume audio on iOS after phone call or alarm 2018-05-13 21:46:53 +02:00
dummy Add missing return statements (iOS and server). 2018-02-27 00:06:01 +01:00
gl_context Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gles3 multiply blend mode fix for spatial materials 2018-04-28 17:53:53 +02:00
png Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
pulseaudio Prevent PulseAudio driver to lock its mutex for too long 2018-05-01 22:05:20 +02:00
rtaudio Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
unix Fix Linux/X11 build on ARMs. 2018-05-13 21:45:09 +02:00
wasapi WASAPI driver will now resample when the device rate != audio/mix_rate 2018-04-14 22:07:30 +02:00
windows Added File.get_path and File.get_path_absolute functions 2018-04-29 15:09:29 +02:00
xaudio2 Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
SCsub Disable GLES builders and source from server compilation 2018-02-21 21:48:21 +01:00
register_driver_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_driver_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00