29e07dfa4e
This allows distro unbundling again for distros that ship Bullet 2.89+.
365 lines
11 KiB
C++
365 lines
11 KiB
C++
/*
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Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2019 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_DEFORMABLE_LAGRANGIAN_FORCE_H
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#define BT_DEFORMABLE_LAGRANGIAN_FORCE_H
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#include "btSoftBody.h"
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#include <LinearMath/btHashMap.h>
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#include <iostream>
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enum btDeformableLagrangianForceType
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{
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BT_GRAVITY_FORCE = 1,
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BT_MASSSPRING_FORCE = 2,
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BT_COROTATED_FORCE = 3,
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BT_NEOHOOKEAN_FORCE = 4,
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BT_LINEAR_ELASTICITY_FORCE = 5
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};
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static inline double randomDouble(double low, double high)
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{
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return low + static_cast<double>(rand()) / RAND_MAX * (high - low);
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}
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class btDeformableLagrangianForce
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{
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public:
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typedef btAlignedObjectArray<btVector3> TVStack;
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btAlignedObjectArray<btSoftBody *> m_softBodies;
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const btAlignedObjectArray<btSoftBody::Node*>* m_nodes;
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btDeformableLagrangianForce()
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{
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}
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virtual ~btDeformableLagrangianForce(){}
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// add all forces
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virtual void addScaledForces(btScalar scale, TVStack& force) = 0;
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// add damping df
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virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df) = 0;
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// add elastic df
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virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df) = 0;
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// add all forces that are explicit in explicit solve
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virtual void addScaledExplicitForce(btScalar scale, TVStack& force) = 0;
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// add all damping forces
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virtual void addScaledDampingForce(btScalar scale, TVStack& force) = 0;
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virtual btDeformableLagrangianForceType getForceType() = 0;
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virtual void reinitialize(bool nodeUpdated)
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{
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}
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// get number of nodes that have the force
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virtual int getNumNodes()
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{
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int numNodes = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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numNodes += m_softBodies[i]->m_nodes.size();
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}
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return numNodes;
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}
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// add a soft body to be affected by the particular lagrangian force
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virtual void addSoftBody(btSoftBody* psb)
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{
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m_softBodies.push_back(psb);
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}
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virtual void setIndices(const btAlignedObjectArray<btSoftBody::Node*>* nodes)
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{
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m_nodes = nodes;
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}
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// Calculate the incremental deformable generated from the input dx
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virtual btMatrix3x3 Ds(int id0, int id1, int id2, int id3, const TVStack& dx)
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{
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btVector3 c1 = dx[id1] - dx[id0];
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btVector3 c2 = dx[id2] - dx[id0];
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btVector3 c3 = dx[id3] - dx[id0];
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return btMatrix3x3(c1,c2,c3).transpose();
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}
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// Calculate the incremental deformable generated from the current velocity
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virtual btMatrix3x3 DsFromVelocity(const btSoftBody::Node* n0, const btSoftBody::Node* n1, const btSoftBody::Node* n2, const btSoftBody::Node* n3)
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{
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btVector3 c1 = n1->m_v - n0->m_v;
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btVector3 c2 = n2->m_v - n0->m_v;
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btVector3 c3 = n3->m_v - n0->m_v;
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return btMatrix3x3(c1,c2,c3).transpose();
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}
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// test for addScaledElasticForce function
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virtual void testDerivative()
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{
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_q += btVector3(randomDouble(-.1, .1), randomDouble(-.1, .1), randomDouble(-.1, .1));
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}
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psb->updateDeformation();
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}
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TVStack dx;
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dx.resize(getNumNodes());
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TVStack dphi_dx;
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dphi_dx.resize(dx.size());
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for (int i =0; i < dphi_dx.size();++i)
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{
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dphi_dx[i].setZero();
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}
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addScaledForces(-1, dphi_dx);
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// write down the current position
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TVStack x;
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x.resize(dx.size());
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int counter = 0;
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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x[counter] = psb->m_nodes[j].m_q;
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counter++;
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}
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}
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counter = 0;
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// populate dx with random vectors
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for (int i = 0; i < dx.size(); ++i)
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{
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dx[i].setX(randomDouble(-1, 1));
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dx[i].setY(randomDouble(-1, 1));
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dx[i].setZ(randomDouble(-1, 1));
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}
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btAlignedObjectArray<double> errors;
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for (int it = 0; it < 10; ++it)
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{
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for (int i = 0; i < dx.size(); ++i)
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{
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dx[i] *= 0.5;
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}
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// get dphi/dx * dx
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double dphi = 0;
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for (int i = 0; i < dx.size(); ++i)
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{
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dphi += dphi_dx[i].dot(dx[i]);
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}
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_q = x[counter] + dx[counter];
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counter++;
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}
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psb->updateDeformation();
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}
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counter = 0;
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double f1 = totalElasticEnergy(0);
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_q = x[counter] - dx[counter];
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counter++;
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}
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psb->updateDeformation();
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}
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counter = 0;
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double f2 = totalElasticEnergy(0);
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//restore m_q
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_q = x[counter];
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counter++;
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}
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psb->updateDeformation();
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}
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counter = 0;
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double error = f1-f2-2*dphi;
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errors.push_back(error);
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std::cout << "Iteration = " << it <<", f1 = " << f1 << ", f2 = " << f2 << ", error = " << error << std::endl;
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}
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for (int i = 1; i < errors.size(); ++i)
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{
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std::cout << "Iteration = " << i << ", ratio = " << errors[i-1]/errors[i] << std::endl;
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}
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}
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// test for addScaledElasticForce function
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virtual void testHessian()
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{
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_q += btVector3(randomDouble(-.1, .1), randomDouble(-.1, .1), randomDouble(-.1, .1));
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}
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psb->updateDeformation();
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}
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TVStack dx;
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dx.resize(getNumNodes());
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TVStack df;
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df.resize(dx.size());
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TVStack f1;
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f1.resize(dx.size());
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TVStack f2;
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f2.resize(dx.size());
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// write down the current position
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TVStack x;
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x.resize(dx.size());
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int counter = 0;
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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x[counter] = psb->m_nodes[j].m_q;
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counter++;
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}
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}
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counter = 0;
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// populate dx with random vectors
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for (int i = 0; i < dx.size(); ++i)
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{
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dx[i].setX(randomDouble(-1, 1));
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dx[i].setY(randomDouble(-1, 1));
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dx[i].setZ(randomDouble(-1, 1));
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}
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btAlignedObjectArray<double> errors;
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for (int it = 0; it < 10; ++it)
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{
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for (int i = 0; i < dx.size(); ++i)
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{
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dx[i] *= 0.5;
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}
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// get df
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for (int i =0; i < df.size();++i)
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{
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df[i].setZero();
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f1[i].setZero();
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f2[i].setZero();
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}
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//set df
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addScaledElasticForceDifferential(-1, dx, df);
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_q = x[counter] + dx[counter];
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counter++;
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}
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psb->updateDeformation();
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}
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counter = 0;
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//set f1
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addScaledForces(-1, f1);
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_q = x[counter] - dx[counter];
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counter++;
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}
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psb->updateDeformation();
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}
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counter = 0;
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//set f2
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addScaledForces(-1, f2);
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//restore m_q
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for (int i = 0; i<m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_q = x[counter];
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counter++;
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}
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psb->updateDeformation();
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}
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counter = 0;
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double error = 0;
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for (int i = 0; i < df.size();++i)
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{
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btVector3 error_vector = f1[i]-f2[i]-2*df[i];
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error += error_vector.length2();
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}
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error = btSqrt(error);
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errors.push_back(error);
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std::cout << "Iteration = " << it << ", error = " << error << std::endl;
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}
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for (int i = 1; i < errors.size(); ++i)
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{
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std::cout << "Iteration = " << i << ", ratio = " << errors[i-1]/errors[i] << std::endl;
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}
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}
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//
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virtual double totalElasticEnergy(btScalar dt)
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{
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return 0;
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}
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//
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virtual double totalDampingEnergy(btScalar dt)
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{
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return 0;
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}
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// total Energy takes dt as input because certain energies depend on dt
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virtual double totalEnergy(btScalar dt)
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{
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return totalElasticEnergy(dt) + totalDampingEnergy(dt);
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}
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};
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#endif /* BT_DEFORMABLE_LAGRANGIAN_FORCE */
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