159 lines
4.8 KiB
C++
159 lines
4.8 KiB
C++
/*************************************************************************/
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/* object_format_binary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OBJECT_FORMAT_BINARY_H
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#define OBJECT_FORMAT_BINARY_H
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#include "object_loader.h"
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#include "object_saver_base.h"
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#include "dvector.h"
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#include "core/os/file_access.h"
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#ifdef OLD_SCENE_FORMAT_ENABLED
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ObjectFormatSaverBinary : public ObjectFormatSaver {
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String local_path;
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Ref<OptimizedSaver> optimizer;
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bool relative_paths;
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bool bundle_resources;
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bool skip_editor;
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bool big_endian;
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int bin_meta_idx;
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FileAccess *f;
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String magic;
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Map<RES,int> resource_map;
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Map<StringName,int> string_map;
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Vector<StringName> strings;
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struct SavedObject {
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Variant meta;
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String type;
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struct SavedProperty {
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int name_idx;
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Variant value;
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};
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List<SavedProperty> properties;
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};
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int get_string_index(const String& p_string);
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void save_unicode_string(const String& p_string);
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List<SavedObject*> saved_objects;
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List<SavedObject*> saved_resources;
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void _pad_buffer(int p_bytes);
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Error _save_obj(const Object *p_object,SavedObject *so);
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void _find_resources(const Variant& p_variant);
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void write_property(int p_idx,const Variant& p_property);
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public:
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virtual Error save(const Object *p_object,const Variant &p_meta);
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ObjectFormatSaverBinary(FileAccess *p_file,const String& p_magic,const String& p_local_path,uint32_t p_flags,const Ref<OptimizedSaver>& p_optimizer);
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~ObjectFormatSaverBinary();
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};
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class ObjectFormatSaverInstancerBinary : public ObjectFormatSaverInstancer {
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public:
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virtual ObjectFormatSaver* instance(const String& p_file,const String& p_magic,uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>());
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual ~ObjectFormatSaverInstancerBinary();
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};
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/***********************************/
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/***********************************/
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/***********************************/
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/***********************************/
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class ObjectFormatLoaderBinary : public ObjectFormatLoader {
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String local_path;
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FileAccess *f;
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bool endian_swap;
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bool use_real64;
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Vector<char> str_buf;
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List<RES> resource_cache;
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Map<int,StringName> string_map;
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String get_unicode_string();
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void _advance_padding(uint32_t p_len);
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friend class ObjectFormatLoaderInstancerBinary;
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Error parse_property(Variant& r_v, int& r_index);
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public:
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virtual Error load(Object **p_object,Variant &p_meta);
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ObjectFormatLoaderBinary(FileAccess *f,bool p_endian_swap,bool p_use64);
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virtual ~ObjectFormatLoaderBinary();
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};
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class ObjectFormatLoaderInstancerBinary : public ObjectFormatLoaderInstancer {
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public:
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virtual ObjectFormatLoaderBinary* instance(const String& p_file,const String& p_magic);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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};
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#endif // OBJECT_FORMAT_BINARY_H
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#endif
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