0bbadd6883
After changing the default visibility to hidden to avoid generating thousands of import/export symbols (browsers have a hard limit of 10k), explicitly setting visibility for "boundary functions" (i.e. wasm callbacks called by JS via pointer) is required to ensure the function can be retrieved via pointer from the function table. |
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.. | ||
api | ||
doc_classes | ||
export | ||
js | ||
.eslintrc.engine.js | ||
.eslintrc.html.js | ||
.eslintrc.js | ||
.eslintrc.libs.js | ||
audio_driver_web.cpp | ||
audio_driver_web.h | ||
detect.py | ||
display_server_web.cpp | ||
display_server_web.h | ||
dom_keys.inc | ||
emscripten_helpers.py | ||
godot_audio.h | ||
godot_js.h | ||
godot_webgl2.h | ||
http_client_web.cpp | ||
http_client_web.h | ||
javascript_bridge_singleton.cpp | ||
os_web.cpp | ||
os_web.h | ||
package-lock.json | ||
package.json | ||
platform_config.h | ||
platform_gl.h | ||
README.md | ||
SCsub | ||
serve.py | ||
web_main.cpp | ||
web_runtime.cpp |
Web platform port
This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json
).
See also misc/dist/html
folder for additional files used by
this platform such as the html shell (web page).
Documentation
- Compiling for the Web
- Instructions on building this platform port from source.
- Exporting for the Web
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png
and run_icon.png
are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.