godot/modules/gltf
Aaron Franke dc325069fe
Fix crash in GLTFBufferView::load_buffer_view_data
2024-01-17 20:57:31 -06:00
..
doc_classes Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
editor Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
extensions Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
structures Fix crash in GLTFBufferView::load_buffer_view_data 2024-01-17 20:57:31 -06:00
README.md
SCsub
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
gltf_defines.h
gltf_document.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_document.h Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
gltf_state.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_state.h Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_template_convert.h
register_types.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
register_types.h

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.