godot/servers/visual
Rémi Verschelde 341f37aaed
Merge pull request #33153 from raphael10241024/fix_occluder
fix occluders positions error under canvas_layer
2019-11-05 14:41:28 +01:00
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SCsub
rasterizer.cpp
rasterizer.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
shader_language.cpp Prevents usage of unsupported texture shader types in GLES2 2019-11-03 13:41:15 +03:00
shader_language.h Prevents usage of unsupported texture shader types in GLES2 2019-11-03 13:41:15 +03:00
shader_types.cpp Create shadow_vec for altering shadow computation 2019-09-06 13:55:49 -03:00
shader_types.h
visual_server_canvas.cpp Correctly flip texture src region 2019-10-05 16:51:06 +02:00
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp
visual_server_raster.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
visual_server_scene.cpp
visual_server_scene.h
visual_server_viewport.cpp fix occluders positions error under canvas_layer, close #32880 2019-10-29 14:51:58 +08:00
visual_server_viewport.h
visual_server_wrap_mt.cpp Properly free sky and lightmap caches in multithreaded server 2019-10-13 09:31:00 -07:00
visual_server_wrap_mt.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00