Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
doc Update game controller enums. 2020-05-13 10:33:32 +01:00
drivers Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
editor Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
main Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
misc Merge pull request #37099 from Faless/js/debugger_4.0 2020-05-12 18:02:38 +02:00
modules Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
platform Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
scene Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
servers Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
thirdparty thirdparty: Cleanup after #38386, document provenance and copyright 2020-05-11 14:50:06 +02:00
.appveyor.yml Added compilation database support for clang and gcc 2020-05-12 13:07:50 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Remove redundant void argument lists 2020-05-14 13:51:45 +02:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Mark `*.tza` files as binary in `.gitattributes` for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore Vulkan rendering for Android 2020-04-03 11:18:59 +02:00
.mailmap Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
.travis.yml Re-enable travis CI for javascript platform. 2020-05-10 18:22:48 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
CONTRIBUTING.md Improve `CONTRIBUTING.md` and update it to follow recent changes 2020-02-01 09:57:32 +01:00
COPYRIGHT.txt thirdparty: Cleanup after #38386, document provenance and copyright 2020-05-11 14:50:06 +02:00
DONORS.md Update DONORS list 2020-05-05 16:24:40 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
README.md Add TODOs Badge to README 2020-03-25 19:53:51 -04:00
SConstruct Added compilation database support for clang and gcc 2020-05-12 13:07:50 +02:00
gles_builders.py New lightmapper 2020-05-10 15:59:09 -03:00
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py SCons: Expand CXX in check for vanilla Clang 2020-04-04 12:12:57 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs