godot/servers/rendering/renderer_rd/shaders
2021-11-28 22:58:54 +01:00
..
blit.glsl Add source rectangle to blit 2021-08-29 14:57:16 +10:00
blur_raster_inc.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
blur_raster.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
bokeh_dof_inc.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
bokeh_dof_raster.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
bokeh_dof.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
canvas.glsl clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
cluster_store.glsl
copy_to_fb.glsl
copy.glsl
cube_to_dp.glsl Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
cubemap_downsampler_inc.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_downsampler_raster.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_downsampler.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_filter_raster.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_filter.glsl
cubemap_roughness_inc.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
cubemap_roughness_raster.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_roughness.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
decal_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
fsr_upscale.glsl Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
gi.glsl Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
giprobe_write.glsl Remove unused code in GI shaders 2021-11-28 22:58:54 +01:00
light_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
luminance_reduce_raster_inc.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
luminance_reduce_raster.glsl Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
luminance_reduce.glsl
particles_copy.glsl Fix various typos with codespell 2021-07-25 11:21:51 +02:00
particles.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
resolve.glsl Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
roughness_limiter.glsl
scene_forward_aa_inc.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
scene_forward_clustered_inc.glsl Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
scene_forward_clustered.glsl [macOS / iOS] Use non atomic operation to store facing bits on MoltenVK. 2021-11-25 12:43:45 +02:00
scene_forward_gi_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl Fix shader crashing when using ALBEDO or ALPHA in light function 2021-11-11 11:59:30 +03:00
scene_forward_mobile_inc.glsl Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
scene_forward_mobile.glsl Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl Fix SSR 2021-07-03 23:32:34 -03:00
screen_space_reflection.glsl
SCsub
sdfgi_debug_probes.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
sdfgi_debug.glsl
sdfgi_direct_light.glsl Fix various typos with codespell 2021-07-25 11:21:51 +02:00
sdfgi_integrate.glsl Fix various typos with codespell 2021-07-25 11:21:51 +02:00
sdfgi_preprocess.glsl Fix various typos with codespell 2021-07-25 11:21:51 +02:00
skeleton.glsl
sky.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
sort.glsl
specular_merge.glsl
ssao_blur.glsl
ssao_downsample.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
subsurface_scattering.glsl
tonemap.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
volumetric_fog_process.glsl [macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK. 2021-11-24 09:16:16 +02:00
volumetric_fog.glsl [macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK. 2021-11-24 09:16:16 +02:00
voxel_gi_debug.glsl Remove unused code in GI shaders 2021-11-28 22:58:54 +01:00
voxel_gi_sdf.glsl Remove unused code in GI shaders 2021-11-28 22:58:54 +01:00
voxel_gi.glsl Remove unused code in GI shaders 2021-11-28 22:58:54 +01:00