godot/drivers
lawnjelly a300505066 Prevent drawing MultiMesh with zero instance count
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
2022-09-15 13:20:12 +01:00
..
alsa Make audio thread control flags safe 2022-08-19 11:55:23 +02:00
alsamidi Make audio thread control flags safe 2022-08-19 11:55:23 +02:00
coreaudio Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
coremidi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
dummy Merge pull request #62408 from Razoric480/raz/fix-no-cache 2022-08-05 23:43:54 +02:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 Prevent drawing MultiMesh with zero instance count 2022-09-15 13:20:12 +01:00
gles3 Prevent drawing MultiMesh with zero instance count 2022-09-15 13:20:12 +01:00
gles_common Batching - fix uninitialized color read 2022-09-06 07:01:18 +01:00
png Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
pulseaudio Make audio thread control flags safe 2022-08-19 11:55:23 +02:00
unix Fix Time.get_unix_time_from_system() not including msecs 2022-08-08 20:31:51 +08:00
wasapi Make audio thread control flags safe 2022-08-19 11:55:23 +02:00
windows Fix Windows list dir handle leak 2022-08-24 17:16:18 +02:00
winmidi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
xaudio2 Make audio thread control flags safe 2022-08-19 11:55:23 +02:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
register_driver_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_driver_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00