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forward_id_storage.cpp
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forward_id_storage.h
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Ensure that only visible paired lights are used
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2023-10-17 13:02:46 +02:00 |
light_storage.cpp
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Set ReflectionProbe frame before mapping id in mobile renderer
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2023-12-07 10:27:05 +01:00 |
light_storage.h
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Implement 3D shadows in the GL Compatibility renderer
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2023-09-28 09:39:26 +02:00 |
material_storage.cpp
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-10-08 17:23:33 +02:00 |
material_storage.h
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
mesh_storage.cpp
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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2024-01-24 15:56:50 +01:00 |
mesh_storage.h
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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2024-01-24 15:56:50 +01:00 |
particles_storage.cpp
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Merge pull request #82431 from bitsawer/fix_gpuparticles_free
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2023-10-12 00:22:33 +02:00 |
particles_storage.h
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Merge pull request #82431 from bitsawer/fix_gpuparticles_free
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2023-10-12 00:22:33 +02:00 |
render_buffer_custom_data_rd.h
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render_scene_buffers_rd.cpp
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
render_scene_buffers_rd.h
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Add an extra backbuffer color texture that can be used when an upscaler is in use.
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2023-10-17 13:36:27 -03:00 |
render_scene_data_rd.cpp
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
render_scene_data_rd.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
texture_storage.cpp
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
texture_storage.h
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
utilities.cpp
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Add vararg call() method to C++ Callable
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2023-10-05 11:35:29 +02:00 |
utilities.h
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