godot/servers/rendering/renderer_rd/effects
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
..
SCsub
bokeh_dof.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
copy_effects.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
copy_effects.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
resolve.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
resolve.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
ss_effects.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
ss_effects.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
tone_mapper.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
tone_mapper.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
vrs.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
vrs.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00