104 lines
4.1 KiB
C++
104 lines
4.1 KiB
C++
/*************************************************************************/
|
|
/* concave_polygon_shape_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "concave_polygon_shape_3d.h"
|
|
|
|
#include "servers/physics_server_3d.h"
|
|
|
|
Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() {
|
|
|
|
Set<DrawEdge> edges;
|
|
|
|
Vector<Vector3> data = get_faces();
|
|
int datalen = data.size();
|
|
ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
|
|
|
|
const Vector3 *r = data.ptr();
|
|
|
|
for (int i = 0; i < datalen; i += 3) {
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
|
|
edges.insert(de);
|
|
}
|
|
}
|
|
|
|
Vector<Vector3> points;
|
|
points.resize(edges.size() * 2);
|
|
int idx = 0;
|
|
for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
|
|
|
|
points.write[idx + 0] = E->get().a;
|
|
points.write[idx + 1] = E->get().b;
|
|
idx += 2;
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
real_t ConcavePolygonShape3D::get_enclosing_radius() const {
|
|
Vector<Vector3> data = get_faces();
|
|
const Vector3 *read = data.ptr();
|
|
real_t r = 0;
|
|
for (int i(0); i < data.size(); i++) {
|
|
r = MAX(read[i].length_squared(), r);
|
|
}
|
|
return Math::sqrt(r);
|
|
}
|
|
|
|
void ConcavePolygonShape3D::_update_shape() {
|
|
Shape3D::_update_shape();
|
|
}
|
|
|
|
void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) {
|
|
|
|
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), p_faces);
|
|
notify_change_to_owners();
|
|
}
|
|
|
|
Vector<Vector3> ConcavePolygonShape3D::get_faces() const {
|
|
|
|
return PhysicsServer3D::get_singleton()->shape_get_data(get_shape());
|
|
}
|
|
|
|
void ConcavePolygonShape3D::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces);
|
|
ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces);
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
|
|
}
|
|
|
|
ConcavePolygonShape3D::ConcavePolygonShape3D() :
|
|
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON)) {
|
|
|
|
//set_planes(Vector3(1,1,1));
|
|
}
|