b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
33 lines
2.0 KiB
XML
33 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CylinderMesh" inherits="PrimitiveMesh" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Class representing a cylindrical [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to [code]0.0[/code].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
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Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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Full height of the cylinder.
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
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Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
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</member>
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<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
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Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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