0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
40 lines
1.3 KiB
XML
40 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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</member>
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<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
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</member>
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</members>
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<constants>
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<constant name="SOURCE_TEXTURE" value="0" enum="Source">
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</constant>
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<constant name="SOURCE_SCREEN" value="1" enum="Source">
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</constant>
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<constant name="SOURCE_2D_TEXTURE" value="2" enum="Source">
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</constant>
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<constant name="SOURCE_2D_NORMAL" value="3" enum="Source">
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</constant>
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<constant name="SOURCE_DEPTH" value="4" enum="Source">
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</constant>
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<constant name="SOURCE_PORT" value="5" enum="Source">
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</constant>
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<constant name="TYPE_DATA" value="0" enum="TextureType">
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</constant>
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<constant name="TYPE_COLOR" value="1" enum="TextureType">
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</constant>
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<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
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</constant>
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</constants>
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</class>
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