eaaee63b62
A few extra renames for classes which were missed in last week's PRs.
435 lines
16 KiB
C++
435 lines
16 KiB
C++
/*************************************************************************/
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/* node_3d_editor_gizmos.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPATIAL_EDITOR_GIZMOS_H
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#define SPATIAL_EDITOR_GIZMOS_H
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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class Camera3D;
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class LightNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(LightNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorNode3DGizmo *p_gizmo);
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LightNode3DGizmoPlugin();
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};
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class AudioStreamPlayer3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(AudioStreamPlayer3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorNode3DGizmo *p_gizmo);
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AudioStreamPlayer3DNode3DGizmoPlugin();
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};
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class CameraNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CameraNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorNode3DGizmo *p_gizmo);
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CameraNode3DGizmoPlugin();
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};
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class MeshInstanceNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(MeshInstanceNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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MeshInstanceNode3DGizmoPlugin();
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};
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class Sprite3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Sprite3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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Sprite3DNode3DGizmoPlugin();
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};
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class Position3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Position3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Ref<ArrayMesh> pos3d_mesh;
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Vector<Vector3> cursor_points;
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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Position3DNode3DGizmoPlugin();
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};
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class SkeletonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SkeletonNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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SkeletonNode3DGizmoPlugin();
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};
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class PhysicalBoneNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(PhysicalBoneNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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PhysicalBoneNode3DGizmoPlugin();
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};
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class RayCastNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(RayCastNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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RayCastNode3DGizmoPlugin();
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};
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class SpringArmNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SpringArmNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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SpringArmNode3DGizmoPlugin();
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};
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class VehicleWheelNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(VehicleWheelNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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VehicleWheelNode3DGizmoPlugin();
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};
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class SoftBodyNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SoftBodyNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool is_selectable_when_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
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bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int idx) const;
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SoftBodyNode3DGizmoPlugin();
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};
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class VisibilityNotifierGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(VisibilityNotifierGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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VisibilityNotifierGizmoPlugin();
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};
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class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool is_selectable_when_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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CPUParticles3DGizmoPlugin();
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};
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class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool is_selectable_when_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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GPUParticles3DGizmoPlugin();
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};
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class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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ReflectionProbeGizmoPlugin();
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};
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class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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GIProbeGizmoPlugin();
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};
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#if 0
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class BakedIndirectLightGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(BakedIndirectLightGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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BakedIndirectLightGizmoPlugin();
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};
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#endif
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class CollisionShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionShapeNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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CollisionShapeNode3DGizmoPlugin();
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};
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class CollisionPolygonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionPolygonNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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CollisionPolygonNode3DGizmoPlugin();
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};
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class NavigationMeshNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(NavigationMeshNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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struct _EdgeKey {
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Vector3 from;
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Vector3 to;
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bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
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};
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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NavigationMeshNode3DGizmoPlugin();
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};
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class JointGizmosDrawer {
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public:
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static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
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static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
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static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
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static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
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/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
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/// with axis X and Y that are looking toward the body and oriented toward up
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static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
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// Draw circle around p_axis
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static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
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static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
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};
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class JointNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(JointNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
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static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateGeneric6DOFJointGizmo(
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const Transform &p_offset,
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const Transform &p_trs_joint,
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const Transform &p_trs_body_a,
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const Transform &p_trs_body_b,
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real_t p_angular_limit_lower_x,
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real_t p_angular_limit_upper_x,
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real_t p_linear_limit_lower_x,
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real_t p_linear_limit_upper_x,
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bool p_enable_angular_limit_x,
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bool p_enable_linear_limit_x,
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real_t p_angular_limit_lower_y,
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real_t p_angular_limit_upper_y,
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real_t p_linear_limit_lower_y,
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real_t p_linear_limit_upper_y,
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bool p_enable_angular_limit_y,
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bool p_enable_linear_limit_y,
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real_t p_angular_limit_lower_z,
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real_t p_angular_limit_upper_z,
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real_t p_linear_limit_lower_z,
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real_t p_linear_limit_upper_z,
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bool p_enable_angular_limit_z,
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bool p_enable_linear_limit_z,
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Vector<Vector3> &r_points,
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Vector<Vector3> *r_body_a_points,
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Vector<Vector3> *r_body_b_points);
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JointNode3DGizmoPlugin();
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};
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#endif // SPATIAL_EDITOR_GIZMOS_H
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