godot/demos/2d/platformer/player.xml
2015-12-09 08:39:12 +01:00

669 lines
25 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="25" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
<ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource>
<ext_resource path="res://sound_coin.wav" type="Sample" index="3"></ext_resource>
<ext_resource path="res://player.gd" type="Script" index="0"></ext_resource>
<ext_resource path="res://robot_demo.png" type="Texture" index="1"></ext_resource>
<ext_resource path="res://sound_shoot.wav" type="Sample" index="5"></ext_resource>
<ext_resource path="res://sound_jump.wav" type="Sample" index="4"></ext_resource>
<ext_resource path="res://osb_left.png" type="Texture" index="6"></ext_resource>
<ext_resource path="res://osb_right.png" type="Texture" index="7"></ext_resource>
<ext_resource path="res://osb_jump.png" type="Texture" index="8"></ext_resource>
<ext_resource path="res://osb_fire.png" type="Texture" index="9"></ext_resource>
<resource type="RayShape2D" path="local://1">
<real name="custom_solver_bias"> 0.5 </real>
<real name="length"> 20 </real>
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="3"> -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 </vector2_array>
</resource>
<resource type="ColorRamp" path="local://14">
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<color_array name="colors" len="2"> 1, 1, 1, 1, 0, 0, 0, 0.0442478 </color_array>
</resource>
<resource type="Animation" path="local://3">
<string name="resource/name"> "idle" </string>
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<bool name="loop"> True </bool>
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<string> "values" </string>
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</array>
</dictionary>
</resource>
<resource type="Animation" path="local://4">
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</array>
</dictionary>
</resource>
<resource type="Animation" path="local://10">
<string name="resource/name"> "falling_weapon" </string>
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<bool name="loop"> True </bool>
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</array>
</dictionary>
</resource>
<resource type="Animation" path="local://5">
<string name="resource/name"> "idle_weapon" </string>
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</resource>
<resource type="Animation" path="local://7">
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</resource>
<resource type="SampleLibrary" path="local://13">
<dictionary name="samples/jump" shared="false">
<string> "db" </string>
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<string> "sample" </string>
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</dictionary>
<dictionary name="samples/shoot" shared="false">
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</dictionary>
<dictionary name="samples/coin" shared="false">
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<string> "sample" </string>
<resource external="3"> </resource>
</dictionary>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
<string> "names" </string>
<string_array len="144">
<string> "player" </string>
<string> "input/pickable" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
<string> "shapes/1/shape" </string>
<string> "shapes/1/transform" </string>
<string> "shapes/1/trigger" </string>
<string> "collision/layers" </string>
<string> "collision/mask" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "gravity_scale" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
<string> "sleeping" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
<string> "damp_override/linear" </string>
<string> "damp_override/angular" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "RigidBody2D" </string>
<string> "sprite" </string>
<string> "texture" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "Sprite" </string>
<string> "smoke" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/blend_mode" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "config/amount" </string>
<string> "config/lifetime" </string>
<string> "config/emit_timeout" </string>
<string> "config/emitting" </string>
<string> "config/local_space" </string>
<string> "config/explosiveness" </string>
<string> "config/texture" </string>
<string> "params/direction" </string>
<string> "params/spread" </string>
<string> "params/linear_velocity" </string>
<string> "params/spin_velocity" </string>
<string> "params/orbit_velocity" </string>
<string> "params/gravity_direction" </string>
<string> "params/gravity_strength" </string>
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
<string> "params/initial_angle" </string>
<string> "params/initial_size" </string>
<string> "params/final_size" </string>
<string> "params/hue_variation" </string>
<string> "params/anim_speed_scale" </string>
<string> "params/anim_initial_pos" </string>
<string> "randomness/spin_velocity" </string>
<string> "color/color_ramp" </string>
<string> "Particles2D" </string>
<string> "anim" </string>
<string> "playback/process_mode" </string>
<string> "playback/default_blend_time" </string>
<string> "root/root" </string>
<string> "anims/idle" </string>
<string> "anims/jumping" </string>
<string> "anims/falling_weapon" </string>
<string> "anims/idle_weapon" </string>
<string> "anims/crouch" </string>
<string> "anims/falling" </string>
<string> "anims/standing_weapon_ready" </string>
<string> "anims/jumping_weapon" </string>
<string> "anims/run" </string>
<string> "anims/run_weapon" </string>
<string> "playback/active" </string>
<string> "playback/speed" </string>
<string> "blend_times" </string>
<string> "autoplay" </string>
<string> "AnimationPlayer" </string>
<string> "camera" </string>
<string> "anchor_mode" </string>
<string> "rotating" </string>
<string> "current" </string>
<string> "smoothing" </string>
<string> "zoom" </string>
<string> "limit/left" </string>
<string> "limit/top" </string>
<string> "limit/right" </string>
<string> "limit/bottom" </string>
<string> "drag_margin/h_enabled" </string>
<string> "drag_margin/v_enabled" </string>
<string> "drag_margin/left" </string>
<string> "drag_margin/top" </string>
<string> "drag_margin/right" </string>
<string> "drag_margin/bottom" </string>
<string> "Camera2D" </string>
<string> "bullet_shoot" </string>
<string> "Position2D" </string>
<string> "CollisionShape2D" </string>
<string> "transform/scale" </string>
<string> "shape" </string>
<string> "trigger" </string>
<string> "_update_shape_index" </string>
<string> "sound" </string>
<string> "config/polyphony" </string>
<string> "config/samples" </string>
<string> "default/volume_db" </string>
<string> "default/pitch_scale" </string>
<string> "default/pan" </string>
<string> "default/depth" </string>
<string> "default/height" </string>
<string> "default/filter/type" </string>
<string> "default/filter/cutoff" </string>
<string> "default/filter/resonance" </string>
<string> "default/filter/gain" </string>
<string> "default/reverb_room" </string>
<string> "default/reverb_send" </string>
<string> "default/chorus_send" </string>
<string> "SamplePlayer" </string>
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
<string> "shape_range" </string>
<string> "ui" </string>
<string> "layer" </string>
<string> "offset" </string>
<string> "rotation" </string>
<string> "scale" </string>
<string> "CanvasLayer" </string>
<string> "left" </string>
<string> "normal" </string>
<string> "pressed" </string>
<string> "bitmask" </string>
<string> "passby_press" </string>
<string> "action" </string>
<string> "visibility_mode" </string>
<string> "TouchScreenButton" </string>
<string> "right" </string>
<string> "jump" </string>
<string> "fire" </string>
</string_array>
<string> "node_count" </string>
<int> 14 </int>
<string> "node_paths" </string>
<array len="0" shared="false">
</array>
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<string> "3D" </string>
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