godot/modules/gdscript/language_server
Ryan Roden-Corrent 8dcc39ec91
Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.

This uses parens to match what is shown in the builtin editor.
2020-07-14 07:11:16 -04:00
..
gdscript_extend_parser.cpp Include gdscript warning name in LSP message. 2020-07-14 07:11:16 -04:00
gdscript_extend_parser.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
gdscript_language_protocol.cpp GDScript LSP: Fix wrong error checks added in #39385 2020-06-15 09:51:56 +02:00
gdscript_language_protocol.h GDScript LSP: Fix wrong error checks added in #39385 2020-06-15 09:51:56 +02:00
gdscript_language_server.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_language_server.h Allow enable/disable threading for LSP server 2020-01-11 23:50:32 +08:00
gdscript_text_document.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_text_document.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_workspace.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_workspace.h fix: Return only scenes for script owners on LSP completion 2020-03-07 09:17:25 -03:00
lsp.hpp Fix incorrect capabilities notification in LSP 2020-05-15 23:55:49 +02:00