godot/platform/ios/os_ios.h

130 lines
4.8 KiB
C++

/*************************************************************************/
/* os_ios.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_IOS_H
#define OS_IOS_H
#ifdef IOS_ENABLED
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
#include "ios.h"
#include "joypad_ios.h"
#include "servers/audio_server.h"
#include "servers/rendering/renderer_compositor.h"
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/ios/vulkan_context_ios.h"
#endif
class OS_IOS : public OS_Unix {
private:
static HashMap<String, void *> dynamic_symbol_lookup_table;
friend void register_dynamic_symbol(char *name, void *address);
AudioDriverCoreAudio audio_driver;
iOS *ios = nullptr;
JoypadIOS *joypad_ios = nullptr;
MainLoop *main_loop = nullptr;
virtual void initialize_core() override;
virtual void initialize() override;
virtual void initialize_joypads() override {
}
virtual void set_main_loop(MainLoop *p_main_loop) override;
virtual MainLoop *get_main_loop() const override;
virtual void delete_main_loop() override;
virtual void finalize() override;
String user_data_dir;
String cache_dir;
bool is_focused = false;
void deinitialize_modules();
public:
static OS_IOS *get_singleton();
OS_IOS(String p_data_dir, String p_cache_dir);
~OS_IOS();
void initialize_modules();
bool iterate();
void start();
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
virtual Vector<String> get_system_fonts() const override;
virtual String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const override;
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
virtual Error close_dynamic_library(void *p_library_handle) override;
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override;
virtual String get_name() const override;
virtual String get_distribution_name() const override;
virtual String get_version() const override;
virtual String get_model_name() const override;
virtual Error shell_open(String p_uri) override;
void set_user_data_dir(String p_dir);
virtual String get_user_data_dir() const override;
virtual String get_cache_path() const override;
virtual String get_locale() const override;
virtual String get_unique_id() const override;
virtual String get_processor_name() const override;
virtual void vibrate_handheld(int p_duration_ms = 500) override;
virtual bool _check_internal_feature_support(const String &p_feature) override;
void on_focus_out();
void on_focus_in();
};
#endif // IOS_ENABLED
#endif // OS_IOS_H