godot/editor/export/editor_export_preset.h

147 lines
4.9 KiB
C++

/*************************************************************************/
/* editor_export_preset.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_EXPORT_PRESET_H
#define EDITOR_EXPORT_PRESET_H
class EditorExportPlatform;
#include "core/object/ref_counted.h"
class EditorExportPreset : public RefCounted {
GDCLASS(EditorExportPreset, RefCounted);
public:
enum ExportFilter {
EXPORT_ALL_RESOURCES,
EXPORT_SELECTED_SCENES,
EXPORT_SELECTED_RESOURCES,
EXCLUDE_SELECTED_RESOURCES,
};
enum ScriptExportMode {
MODE_SCRIPT_TEXT,
MODE_SCRIPT_COMPILED,
};
private:
Ref<EditorExportPlatform> platform;
ExportFilter export_filter = EXPORT_ALL_RESOURCES;
String include_filter;
String exclude_filter;
String export_path;
String exporter;
HashSet<String> selected_files;
bool runnable = false;
friend class EditorExport;
friend class EditorExportPlatform;
List<PropertyInfo> properties;
HashMap<StringName, Variant> values;
HashMap<StringName, bool> update_visibility;
String name;
String custom_features;
String enc_in_filters;
String enc_ex_filters;
bool enc_pck = false;
bool enc_directory = false;
int script_mode = MODE_SCRIPT_COMPILED;
String script_key;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
Ref<EditorExportPlatform> get_platform() const;
bool has(const StringName &p_property) const { return values.has(p_property); }
void update_files_to_export();
Vector<String> get_files_to_export() const;
void add_export_file(const String &p_path);
void remove_export_file(const String &p_path);
bool has_export_file(const String &p_path);
void set_name(const String &p_name);
String get_name() const;
void set_runnable(bool p_enable);
bool is_runnable() const;
void set_export_filter(ExportFilter p_filter);
ExportFilter get_export_filter() const;
void set_include_filter(const String &p_include);
String get_include_filter() const;
void set_exclude_filter(const String &p_exclude);
String get_exclude_filter() const;
void set_custom_features(const String &p_custom_features);
String get_custom_features() const;
void set_export_path(const String &p_path);
String get_export_path() const;
void set_enc_in_filter(const String &p_filter);
String get_enc_in_filter() const;
void set_enc_ex_filter(const String &p_filter);
String get_enc_ex_filter() const;
void set_enc_pck(bool p_enabled);
bool get_enc_pck() const;
void set_enc_directory(bool p_enabled);
bool get_enc_directory() const;
void set_script_export_mode(int p_mode);
int get_script_export_mode() const;
void set_script_encryption_key(const String &p_key);
String get_script_encryption_key() const;
const List<PropertyInfo> &get_properties() const { return properties; }
EditorExportPreset();
};
#endif // EDITOR_EXPORT_PRESET_H