147 lines
4.9 KiB
C++
147 lines
4.9 KiB
C++
/*************************************************************************/
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/* editor_export_preset.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_EXPORT_PRESET_H
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#define EDITOR_EXPORT_PRESET_H
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class EditorExportPlatform;
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#include "core/object/ref_counted.h"
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class EditorExportPreset : public RefCounted {
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GDCLASS(EditorExportPreset, RefCounted);
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public:
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enum ExportFilter {
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EXPORT_ALL_RESOURCES,
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EXPORT_SELECTED_SCENES,
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EXPORT_SELECTED_RESOURCES,
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EXCLUDE_SELECTED_RESOURCES,
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};
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enum ScriptExportMode {
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MODE_SCRIPT_TEXT,
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MODE_SCRIPT_COMPILED,
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};
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private:
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Ref<EditorExportPlatform> platform;
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ExportFilter export_filter = EXPORT_ALL_RESOURCES;
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String include_filter;
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String exclude_filter;
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String export_path;
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String exporter;
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HashSet<String> selected_files;
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bool runnable = false;
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friend class EditorExport;
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friend class EditorExportPlatform;
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List<PropertyInfo> properties;
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HashMap<StringName, Variant> values;
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HashMap<StringName, bool> update_visibility;
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String name;
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String custom_features;
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String enc_in_filters;
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String enc_ex_filters;
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bool enc_pck = false;
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bool enc_directory = false;
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int script_mode = MODE_SCRIPT_COMPILED;
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String script_key;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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Ref<EditorExportPlatform> get_platform() const;
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bool has(const StringName &p_property) const { return values.has(p_property); }
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void update_files_to_export();
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Vector<String> get_files_to_export() const;
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void add_export_file(const String &p_path);
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void remove_export_file(const String &p_path);
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bool has_export_file(const String &p_path);
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void set_name(const String &p_name);
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String get_name() const;
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void set_runnable(bool p_enable);
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bool is_runnable() const;
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void set_export_filter(ExportFilter p_filter);
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ExportFilter get_export_filter() const;
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void set_include_filter(const String &p_include);
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String get_include_filter() const;
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void set_exclude_filter(const String &p_exclude);
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String get_exclude_filter() const;
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void set_custom_features(const String &p_custom_features);
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String get_custom_features() const;
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void set_export_path(const String &p_path);
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String get_export_path() const;
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void set_enc_in_filter(const String &p_filter);
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String get_enc_in_filter() const;
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void set_enc_ex_filter(const String &p_filter);
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String get_enc_ex_filter() const;
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void set_enc_pck(bool p_enabled);
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bool get_enc_pck() const;
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void set_enc_directory(bool p_enabled);
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bool get_enc_directory() const;
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void set_script_export_mode(int p_mode);
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int get_script_export_mode() const;
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void set_script_encryption_key(const String &p_key);
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String get_script_encryption_key() const;
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const List<PropertyInfo> &get_properties() const { return properties; }
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EditorExportPreset();
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};
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#endif // EDITOR_EXPORT_PRESET_H
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