godot/scene
Markus Sauermann 42b8ae50d2 Fix `Node::add_sibling` parent check
Replace `data.blocked > 0` by `data.parent->data.blocked > 0` in order
to check if the parent is busy.

(cherry picked from commit b02dff6e1c)
2023-07-10 17:46:09 +02:00
..
2d Add compatibility properties to `TouchScreenButton` 2023-07-10 17:46:08 +02:00
3d Fix Camera3D project_* methods not accounting for frustum offset 2023-07-10 17:26:15 +02:00
animation Fix infinity loop state can't break 2023-07-10 17:26:14 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Fix invalid minimum size for translated messages in option button 2023-07-10 17:46:08 +02:00
main Fix `Node::add_sibling` parent check 2023-07-10 17:46:09 +02:00
resources Remove uses of `vformat()` with no placeholders 2023-07-10 17:46:07 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00