godot/editor/import/resource_importer_layered_t...

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20 KiB
C++

/*************************************************************************/
/* resource_importer_layered_texture.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_layered_texture.h"
#include "core/config/project_settings.h"
#include "core/error/error_macros.h"
#include "core/io/config_file.h"
#include "core/io/image_loader.h"
#include "core/object/ref_counted.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "resource_importer_texture.h"
#include "scene/resources/texture.h"
String ResourceImporterLayeredTexture::get_importer_name() const {
switch (mode) {
case MODE_CUBEMAP: {
return "cubemap_texture";
} break;
case MODE_2D_ARRAY: {
return "2d_array_texture";
} break;
case MODE_CUBEMAP_ARRAY: {
return "cubemap_array_texture";
} break;
case MODE_3D: {
return "3d_texture";
} break;
}
ERR_FAIL_V("");
}
String ResourceImporterLayeredTexture::get_visible_name() const {
switch (mode) {
case MODE_CUBEMAP: {
return "Cubemap";
} break;
case MODE_2D_ARRAY: {
return "Texture2DArray";
} break;
case MODE_CUBEMAP_ARRAY: {
return "CubemapArray";
} break;
case MODE_3D: {
return "Texture3D";
} break;
}
ERR_FAIL_V("");
}
void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const {
ImageLoader::get_recognized_extensions(p_extensions);
}
String ResourceImporterLayeredTexture::get_save_extension() const {
switch (mode) {
case MODE_CUBEMAP: {
return "ccube";
} break;
case MODE_2D_ARRAY: {
return "ctexarray";
} break;
case MODE_CUBEMAP_ARRAY: {
return "ccubearray";
} break;
case MODE_3D: {
return "ctex3d";
} break;
}
ERR_FAIL_V(String());
}
String ResourceImporterLayeredTexture::get_resource_type() const {
switch (mode) {
case MODE_CUBEMAP: {
return "CompressedCubemap";
} break;
case MODE_2D_ARRAY: {
return "CompressedTexture2DArray";
} break;
case MODE_CUBEMAP_ARRAY: {
return "CompressedCubemapArray";
} break;
case MODE_3D: {
return "CompressedTexture3D";
} break;
}
ERR_FAIL_V(String());
}
bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
}
return true;
}
int ResourceImporterLayeredTexture::get_preset_count() const {
return 0;
}
String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
return "";
}
void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless (PNG),Lossy (WebP),Video RAM (S3TC/ETC/BPTC),Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
if (mode == MODE_2D_ARRAY || mode == MODE_3D) {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
}
if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/arrangement", PROPERTY_HINT_ENUM, "1x6,2x3,3x2,6x1"), 1));
if (mode == MODE_CUBEMAP_ARRAY) {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/layout", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "1,1024,1,or_greater"), 1));
}
}
}
void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) {
Vector<Ref<Image>> mipmap_images; //for 3D
if (mode == MODE_3D) {
//3D saves in its own way
for (int i = 0; i < p_images.size(); i++) {
if (p_images.write[i]->has_mipmaps()) {
p_images.write[i]->clear_mipmaps();
}
if (p_force_po2) {
p_images.write[i]->resize_to_po2();
}
}
if (p_mipmaps) {
Vector<Ref<Image>> parent_images = p_images;
//create 3D mipmaps, this is horrible, though not used very often
int w = p_images[0]->get_width();
int h = p_images[0]->get_height();
int d = p_images.size();
while (w > 1 || h > 1 || d > 1) {
Vector<Ref<Image>> mipmaps;
int mm_w = MAX(1, w >> 1);
int mm_h = MAX(1, h >> 1);
int mm_d = MAX(1, d >> 1);
for (int i = 0; i < mm_d; i++) {
Ref<Image> mm;
mm.instantiate();
mm->create(mm_w, mm_h, false, p_images[0]->get_format());
Vector3 pos;
pos.z = float(i) * float(d) / float(mm_d) + 0.5;
for (int x = 0; x < mm_w; x++) {
for (int y = 0; y < mm_h; y++) {
pos.x = float(x) * float(w) / float(mm_w) + 0.5;
pos.y = float(y) * float(h) / float(mm_h) + 0.5;
Vector3i posi = Vector3i(pos);
Vector3 fract = pos - Vector3(posi);
Vector3i posi_n = posi;
if (posi_n.x < w - 1) {
posi_n.x++;
}
if (posi_n.y < h - 1) {
posi_n.y++;
}
if (posi_n.z < d - 1) {
posi_n.z++;
}
Color c000 = parent_images[posi.z]->get_pixel(posi.x, posi.y);
Color c100 = parent_images[posi.z]->get_pixel(posi_n.x, posi.y);
Color c010 = parent_images[posi.z]->get_pixel(posi.x, posi_n.y);
Color c110 = parent_images[posi.z]->get_pixel(posi_n.x, posi_n.y);
Color c001 = parent_images[posi_n.z]->get_pixel(posi.x, posi.y);
Color c101 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi.y);
Color c011 = parent_images[posi_n.z]->get_pixel(posi.x, posi_n.y);
Color c111 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi_n.y);
Color cx00 = c000.lerp(c100, fract.x);
Color cx01 = c001.lerp(c101, fract.x);
Color cx10 = c010.lerp(c110, fract.x);
Color cx11 = c011.lerp(c111, fract.x);
Color cy0 = cx00.lerp(cx10, fract.y);
Color cy1 = cx01.lerp(cx11, fract.y);
Color cz = cy0.lerp(cy1, fract.z);
mm->set_pixel(x, y, cz);
}
}
mipmaps.push_back(mm);
}
w = mm_w;
h = mm_h;
d = mm_d;
mipmap_images.append_array(mipmaps);
parent_images = mipmaps;
}
}
} else {
for (int i = 0; i < p_images.size(); i++) {
if (p_force_po2) {
p_images.write[i]->resize_to_po2();
}
if (p_mipmaps) {
p_images.write[i]->generate_mipmaps();
} else {
p_images.write[i]->clear_mipmaps();
}
}
}
Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
f->store_8('G');
f->store_8('S');
f->store_8('T');
f->store_8('L');
f->store_32(CompressedTextureLayered::FORMAT_VERSION);
f->store_32(p_images.size()); // For 2d layers or 3d depth.
f->store_32(mode);
f->store_32(0);
f->store_32(0);
f->store_32(mipmap_images.size()); // Adjust the amount of mipmaps.
f->store_32(0);
f->store_32(0);
for (int i = 0; i < p_images.size(); i++) {
ResourceImporterTexture::save_to_ctex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
}
for (int i = 0; i < mipmap_images.size(); i++) {
ResourceImporterTexture::save_to_ctex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
}
}
Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int compress_mode = p_options["compress/mode"];
float lossy = p_options["compress/lossy_quality"];
int hdr_compression = p_options["compress/hdr_compression"];
int bptc_ldr = p_options["compress/bptc_ldr"];
bool mipmaps = p_options["mipmaps/generate"];
int channel_pack = p_options["compress/channel_pack"];
int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
int arrangement = (p_options.has("slices/arrangement")) ? int(p_options["slices/arrangement"]) : 0;
int layout = (p_options.has("slices/layout")) ? int(p_options["slices/layout"]) : 0;
int amount = (p_options.has("slices/amount")) ? int(p_options["slices/amount"]) : 0;
if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
switch (arrangement) {
case CUBEMAP_FORMAT_1X6: {
hslices = 1;
vslices = 6;
} break;
case CUBEMAP_FORMAT_2X3: {
hslices = 2;
vslices = 3;
} break;
case CUBEMAP_FORMAT_3X2: {
hslices = 3;
vslices = 2;
} break;
case CUBEMAP_FORMAT_6X1: {
hslices = 6;
vslices = 1;
} break;
}
if (mode == MODE_CUBEMAP_ARRAY) {
if (layout == 0) {
hslices *= amount;
} else {
vslices *= amount;
}
}
}
Ref<Image> image;
image.instantiate();
Error err = ImageLoader::load_image(p_source_file, image, nullptr, false, 1.0);
if (err != OK) {
return err;
}
if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
//basis universal does not support float formats, fall back
compress_mode = COMPRESS_VRAM_COMPRESSED;
}
if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
mipmaps = true;
//if using video ram, optimize
if (channel_pack == 0) {
//remove alpha if not needed, so compression is more efficient
if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
image->convert(Image::FORMAT_RGB8);
}
} else if (image->get_format() < Image::FORMAT_RGBA8) {
image->optimize_channels();
}
}
Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
if (channel_pack == 0) {
csource = Image::COMPRESS_SOURCE_SRGB;
}
Image::UsedChannels used_channels = image->detect_used_channels(csource);
Vector<Ref<Image>> slices;
int slice_w = image->get_width() / hslices;
int slice_h = image->get_height() / vslices;
for (int i = 0; i < vslices; i++) {
for (int j = 0; j < hslices; j++) {
int x = slice_w * j;
int y = slice_h * i;
Ref<Image> slice = image->get_rect(Rect2(x, y, slice_w, slice_h));
ERR_CONTINUE(slice.is_null() || slice->is_empty());
if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
slice->resize(slice_w, slice_h);
}
slices.push_back(slice);
}
}
Array formats_imported;
Ref<LayeredTextureImport> texture_import;
texture_import.instantiate();
texture_import->csource = &csource;
texture_import->save_path = p_save_path;
texture_import->options = p_options;
texture_import->platform_variants = r_platform_variants;
texture_import->image = image;
texture_import->formats_imported = formats_imported;
texture_import->slices = &slices;
texture_import->compress_mode = compress_mode;
texture_import->lossy = lossy;
texture_import->hdr_compression = hdr_compression;
texture_import->bptc_ldr = bptc_ldr;
texture_import->mipmaps = mipmaps;
texture_import->used_channels = used_channels;
_check_compress_ctex(texture_import);
if (r_metadata) {
Dictionary metadata;
metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
if (formats_imported.size()) {
metadata["imported_formats"] = formats_imported;
}
*r_metadata = metadata;
}
return OK;
}
const char *ResourceImporterLayeredTexture::compression_formats[] = {
"bptc",
"s3tc",
"etc",
"etc2",
nullptr
};
String ResourceImporterLayeredTexture::get_import_settings_string() const {
String s;
int index = 0;
while (compression_formats[index]) {
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
s += String(compression_formats[index]);
}
index++;
}
return s;
}
bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const {
//will become invalid if formats are missing to import
Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
if (!metadata.has("vram_texture")) {
return false;
}
bool vram = metadata["vram_texture"];
if (!vram) {
return true; //do not care about non vram
}
Vector<String> formats_imported;
if (metadata.has("imported_formats")) {
formats_imported = metadata["imported_formats"];
}
int index = 0;
bool valid = true;
while (compression_formats[index]) {
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
if (!formats_imported.has(compression_formats[index])) {
valid = false;
break;
}
}
index++;
}
return valid;
}
ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = nullptr;
ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
singleton = this;
mode = MODE_CUBEMAP;
}
ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
}
void ResourceImporterLayeredTexture::_check_compress_ctex(Ref<LayeredTextureImport> r_texture_import) {
String extension = get_save_extension();
ERR_FAIL_NULL(r_texture_import->csource);
if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) {
// Import normally.
_save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
return;
}
// Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
// Android, GLES 2.x
bool can_bptc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc");
if (can_bptc) {
r_texture_import->formats_imported.push_back("bptc"); // BPTC needs to be added anyway.
}
bool can_compress_hdr = r_texture_import->hdr_compression > 0;
ERR_FAIL_NULL(r_texture_import->image);
bool is_hdr = (r_texture_import->image->get_format() >= Image::FORMAT_RF && r_texture_import->image->get_format() <= Image::FORMAT_RGBE9995);
bool is_ldr = (r_texture_import->image->get_format() >= Image::FORMAT_L8 && r_texture_import->image->get_format() <= Image::FORMAT_RGB565);
bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc");
ERR_FAIL_NULL(r_texture_import->slices);
// Can compress hdr, but hdr with alpha is not compressible.
if (r_texture_import->hdr_compression == 2) {
// The user selected to compress hdr anyway, so force an alpha-less format.
if (r_texture_import->image->get_format() == Image::FORMAT_RGBAF) {
for (int i = 0; i < r_texture_import->slices->size(); i++) {
r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBF);
}
} else if (r_texture_import->image->get_format() == Image::FORMAT_RGBAH) {
for (int i = 0; i < r_texture_import->slices->size(); i++) {
r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBH);
}
}
} else {
can_compress_hdr = false;
}
if (is_hdr && can_compress_hdr) {
if (!can_bptc) {
//default to rgbe
if (r_texture_import->image->get_format() != Image::FORMAT_RGBE9995) {
for (int i = 0; i < r_texture_import->slices->size(); i++) {
r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBE9995);
}
}
}
} else {
can_bptc = false;
}
if (is_ldr && can_bptc) {
if (r_texture_import->bptc_ldr == 0 || (r_texture_import->bptc_ldr == 1 && !(r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA))) {
can_bptc = false;
}
}
if (!(r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA)) {
if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2")) {
_save_tex(*r_texture_import->slices, r_texture_import->save_path + ".etc2." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_ETC2, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
r_texture_import->platform_variants->push_back("etc2");
r_texture_import->formats_imported.push_back("etc2");
}
if (can_bptc || can_s3tc) {
_save_tex(*r_texture_import->slices, r_texture_import->save_path + ".s3tc." + extension, r_texture_import->compress_mode, r_texture_import->lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
r_texture_import->platform_variants->push_back("s3tc");
r_texture_import->formats_imported.push_back("s3tc");
}
return;
}
EditorNode::add_io_error(TTR("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."));
}