godot/doc/classes/InputMap.xml
Martin Capitanio 7c3ba6f72b Fix the class docs for the rst-syntax errors.
- Generate a correkt rst-syntax for the [/code] inline markup.
  (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup)
- Fix xml souce bugs

for the sphinx's rst syntax werrors:

class_area.rst:319: WARNING: Inline literal start-string without end-string.
class_area2d.rst:287: WARNING: Inline literal start-string without end-string.
class_audioserver.rst:287: WARNING: Inline literal start-string without end-string.
class_control.rst:509: WARNING: Inline literal start-string without end-string.
class_image.rst:422: WARNING: Inline literal start-string without end-string.
class_image.rst:434: WARNING: Inline literal start-string without end-string.
class_inputevent.rst:74: WARNING: Inline literal start-string without end-string.
class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string.
class_inputmap.rst:47: WARNING: Inline literal start-string without end-string.
class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_line2d.rst:182: WARNING: Inline literal start-string without end-string.
class_thread.rst:51: WARNING: Inline literal start-string without end-string.
class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
2017-11-19 20:47:36 +01:00

113 lines
3.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputMap" inherits="Object" category="Core" version="3.0-alpha">
<brief_description>
Singleton that manages [InputEventAction].
</brief_description>
<description>
Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#inputmap
</tutorials>
<demos>
</demos>
<methods>
<method name="action_add_event">
<return type="void">
</return>
<argument index="0" name="action" type="String">
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<description>
Adds an [InputEvent] to an action. This [InputEvent] will trigger the action.
</description>
</method>
<method name="action_erase_event">
<return type="void">
</return>
<argument index="0" name="action" type="String">
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<description>
Removes an [InputEvent] from an action.
</description>
</method>
<method name="action_has_event">
<return type="bool">
</return>
<argument index="0" name="action" type="String">
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<description>
Returns [true] if an action has an [InputEvent] associated with it.
</description>
</method>
<method name="add_action">
<return type="void">
</return>
<argument index="0" name="action" type="String">
</argument>
<description>
Adds an (empty) action to the [code]InputMap[/code]. An [InputEvent] can then be added to this action with [method action_add_event].
</description>
</method>
<method name="erase_action">
<return type="void">
</return>
<argument index="0" name="action" type="String">
</argument>
<description>
Removes an action from the [code]InputMap[/code].
</description>
</method>
<method name="event_is_action" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="event" type="InputEvent">
</argument>
<argument index="1" name="action" type="String">
</argument>
<description>
Returns [true] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
</description>
</method>
<method name="get_action_list">
<return type="Array">
</return>
<argument index="0" name="action" type="String">
</argument>
<description>
Returns an array of [InputEvent]s associated with a given action.
</description>
</method>
<method name="get_actions">
<return type="Array">
</return>
<description>
Returns an array of all actions in the [code]InputMap[/code].
</description>
</method>
<method name="has_action" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="action" type="String">
</argument>
<description>
Returns [code]true[/code] if the [code]InputMap[/code] has a registered action with the given name.
</description>
</method>
<method name="load_from_globals">
<return type="void">
</return>
<description>
Clears all [InputEventAction] in the [code]InputMap[/code] and load it anew from [ProjectSettings].
</description>
</method>
</methods>
<constants>
</constants>
</class>