967bfb0c4a
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
144 lines
4.8 KiB
XML
144 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Mesh" inherits="Resource" category="Core" version="3.0-alpha">
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<brief_description>
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A [Resource] that contains vertex-array based geometry.
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</brief_description>
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<description>
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Mesh is a type of [Resource] that contains vertex-array based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="create_convex_shape" qualifiers="const">
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<return type="Shape">
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</return>
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<description>
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Calculate a [ConvexPolygonShape] from the mesh.
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</description>
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</method>
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<method name="create_outline" qualifiers="const">
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<return type="Mesh">
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</return>
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<argument index="0" name="margin" type="float">
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</argument>
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<description>
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Calculate an outline mesh at a defined offset (margin) from the original mesh. Note: Typically returns the vertices in reverse order (e.g. clockwise to anti-clockwise).
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</description>
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</method>
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<method name="create_trimesh_shape" qualifiers="const">
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<return type="Shape">
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</return>
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<description>
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Calculate a [ConcavePolygonShape] from the mesh.
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</description>
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</method>
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<method name="generate_triangle_mesh" qualifiers="const">
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<return type="TriangleMesh">
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</return>
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<description>
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Generate a [TriangleMesh] from the mesh.
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</description>
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</method>
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<method name="get_faces" qualifiers="const">
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<return type="PoolVector3Array">
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</return>
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<description>
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Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="PRIMITIVE_POINTS" value="0">
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Render array as points (one vertex equals one point).
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</constant>
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<constant name="PRIMITIVE_LINES" value="1">
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Render array as lines (every two vertices a line is created).
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</constant>
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<constant name="PRIMITIVE_LINE_STRIP" value="2">
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Render array as line strip.
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</constant>
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<constant name="PRIMITIVE_LINE_LOOP" value="3">
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Render array as line loop (like line strip, but closed).
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</constant>
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<constant name="PRIMITIVE_TRIANGLES" value="4">
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Render array as triangles (every three vertices a triangle is created).
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</constant>
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<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5">
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Render array as triangle strips.
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</constant>
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<constant name="PRIMITIVE_TRIANGLE_FAN" value="6">
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Render array as triangle fans.
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</constant>
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<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0">
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</constant>
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<constant name="BLEND_SHAPE_MODE_RELATIVE" value="1">
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</constant>
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<constant name="ARRAY_FORMAT_VERTEX" value="1">
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</constant>
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<constant name="ARRAY_FORMAT_NORMAL" value="2">
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</constant>
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<constant name="ARRAY_FORMAT_TANGENT" value="4">
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</constant>
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<constant name="ARRAY_FORMAT_COLOR" value="8">
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV" value="16">
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV2" value="32">
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</constant>
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<constant name="ARRAY_FORMAT_BONES" value="64">
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</constant>
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<constant name="ARRAY_FORMAT_WEIGHTS" value="128">
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</constant>
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<constant name="ARRAY_FORMAT_INDEX" value="256">
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</constant>
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<constant name="ARRAY_COMPRESS_BASE" value="9">
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</constant>
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<constant name="ARRAY_COMPRESS_VERTEX" value="512">
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</constant>
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<constant name="ARRAY_COMPRESS_NORMAL" value="1024">
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</constant>
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<constant name="ARRAY_COMPRESS_TANGENT" value="2048">
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</constant>
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<constant name="ARRAY_COMPRESS_COLOR" value="4096">
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</constant>
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<constant name="ARRAY_COMPRESS_TEX_UV" value="8192">
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</constant>
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<constant name="ARRAY_COMPRESS_TEX_UV2" value="16384">
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</constant>
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<constant name="ARRAY_COMPRESS_BONES" value="32768">
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</constant>
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<constant name="ARRAY_COMPRESS_WEIGHTS" value="65536">
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</constant>
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<constant name="ARRAY_COMPRESS_INDEX" value="131072">
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</constant>
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<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144">
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</constant>
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<constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288">
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</constant>
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<constant name="ARRAY_COMPRESS_DEFAULT" value="97792">
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</constant>
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<constant name="ARRAY_VERTEX" value="0">
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</constant>
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<constant name="ARRAY_NORMAL" value="1">
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</constant>
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<constant name="ARRAY_TANGENT" value="2">
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</constant>
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<constant name="ARRAY_COLOR" value="3">
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</constant>
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<constant name="ARRAY_TEX_UV" value="4">
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</constant>
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<constant name="ARRAY_TEX_UV2" value="5">
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</constant>
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<constant name="ARRAY_BONES" value="6">
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</constant>
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<constant name="ARRAY_WEIGHTS" value="7">
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</constant>
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<constant name="ARRAY_INDEX" value="8">
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</constant>
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<constant name="ARRAY_MAX" value="9">
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</constant>
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</constants>
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</class>
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