godot/servers/rendering/renderer_rd/storage_rd
Dario 0d7deca4e2 Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
Direct buffer copies are required to perform certain operations more efficiently, as the only current alternative is to download the buffer to the CPU and upload it again. As the first use case, the new function is used when enabling motion vectors on multimeshes.
2023-08-12 09:38:39 -03:00
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forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
light_storage.cpp Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
material_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
mesh_storage.cpp Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver. 2023-08-12 09:38:39 -03:00
mesh_storage.h Improve handling of motion vectors for multimesh instances. 2023-08-09 08:17:07 -03:00
particles_storage.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
particles_storage.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_buffers_rd.h Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_data_rd.cpp Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken. 2023-08-04 11:42:06 -03:00
render_scene_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
texture_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
utilities.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00