111 lines
5.3 KiB
C++
111 lines
5.3 KiB
C++
/*************************************************************************/
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/* resource_import.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_IMPORT_H
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#define RESOURCE_IMPORT_H
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#include "io/resource_loader.h"
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class ResourceImporter;
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class ResourceFormatImporter : public ResourceFormatLoader {
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struct PathAndType {
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String path;
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String type;
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String importer;
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};
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Error _get_path_and_type(const String &p_path, PathAndType &r_path_and_type, bool *r_valid = NULL) const;
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static ResourceFormatImporter *singleton;
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Vector<Ref<ResourceImporter> > importers;
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public:
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static ResourceFormatImporter *get_singleton() { return singleton; }
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
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virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual bool is_import_valid(const String &p_path) const;
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virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
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virtual bool can_be_imported(const String &p_path) const;
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virtual int get_import_order(const String &p_path) const;
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String get_internal_resource_path(const String &p_path) const;
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void get_internal_resource_path_list(const String &p_path, List<String> *r_paths);
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void add_importer(const Ref<ResourceImporter> &p_importer) { importers.push_back(p_importer); }
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void remove_importer(const Ref<ResourceImporter> &p_importer) { importers.erase(p_importer); }
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Ref<ResourceImporter> get_importer_by_name(const String &p_name) const;
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Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const;
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void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter> > *r_importers);
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String get_import_base_path(const String &p_for_file) const;
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ResourceFormatImporter();
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};
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class ResourceImporter : public Reference {
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GDCLASS(ResourceImporter, Reference)
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public:
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virtual String get_importer_name() const = 0;
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virtual String get_visible_name() const = 0;
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virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
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virtual String get_save_extension() const = 0;
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virtual String get_resource_type() const = 0;
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virtual float get_priority() const { return 1.0; }
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virtual int get_import_order() const { return 0; }
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struct ImportOption {
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PropertyInfo option;
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Variant default_value;
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ImportOption(const PropertyInfo &p_info, const Variant &p_default) :
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option(p_info),
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default_value(p_default) {
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}
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ImportOption() {}
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};
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virtual int get_preset_count() const { return 0; }
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virtual String get_preset_name(int p_idx) const { return String(); }
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virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const = 0;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL) = 0;
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};
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#endif // RESOURCE_IMPORT_H
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