godot/servers/rendering/renderer_rd/environment
clayjohn 72d899702b Clear last frame directional light buffer when number of lights changes.
This ensures that the buffers don't go out of sync.
2022-09-14 08:30:35 -07:00
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fog.cpp Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
fog.h Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
gi.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
gi.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
sky.cpp Clear last frame directional light buffer when number of lights changes. 2022-09-14 08:30:35 -07:00
sky.h Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00