0dbedd18fc
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
291 lines
7.9 KiB
C++
291 lines
7.9 KiB
C++
/*************************************************************************/
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/* stream_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "stream_player.h"
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void StreamPlayer::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_TREE: {
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//set_idle_process(false); //don't annoy
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if (stream.is_valid() && autoplay && !get_tree()->is_editor_hint())
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play();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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stop(); //wathever it may be doing, stop
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} break;
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}
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}
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void StreamPlayer::set_stream(const Ref<AudioStream> &p_stream) {
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stop();
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if (stream_rid.is_valid())
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AudioServer::get_singleton()->free(stream_rid);
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stream_rid=RID();
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stream=p_stream;
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if (!stream.is_null()) {
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stream->set_loop(loops);
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stream->set_paused(paused);
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stream_rid=AudioServer::get_singleton()->audio_stream_create(stream->get_audio_stream());
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}
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}
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Ref<AudioStream> StreamPlayer::get_stream() const {
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return stream;
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}
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void StreamPlayer::play() {
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ERR_FAIL_COND(!is_inside_tree());
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if (stream.is_null())
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return;
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if (stream->is_playing())
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stop();
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stream->play();
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AudioServer::get_singleton()->stream_set_active(stream_rid,true);
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AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
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// if (stream->get_update_mode()!=AudioStream::UPDATE_NONE)
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// set_idle_process(true);
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}
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void StreamPlayer::stop() {
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if (!is_inside_tree())
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return;
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if (stream.is_null())
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return;
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AudioServer::get_singleton()->stream_set_active(stream_rid,false);
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stream->stop();
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//set_idle_process(false);
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}
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bool StreamPlayer::is_playing() const {
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if (stream.is_null())
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return false;
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return stream->is_playing();
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}
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void StreamPlayer::set_loop(bool p_enable) {
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loops=p_enable;
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if (stream.is_null())
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return;
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stream->set_loop(loops);
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}
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bool StreamPlayer::has_loop() const {
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return loops;
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}
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void StreamPlayer::set_volume(float p_vol) {
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volume=p_vol;
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if (stream_rid.is_valid())
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AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
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}
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float StreamPlayer::get_volume() const {
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return volume;
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}
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void StreamPlayer::set_volume_db(float p_db) {
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if (p_db<-79)
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set_volume(0);
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else
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set_volume(Math::db2linear(p_db));
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}
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float StreamPlayer::get_volume_db() const {
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if (volume==0)
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return -80;
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else
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return Math::linear2db(volume);
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}
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String StreamPlayer::get_stream_name() const {
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if (stream.is_null())
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return "<No Stream>";
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return stream->get_name();
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}
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int StreamPlayer::get_loop_count() const {
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if (stream.is_null())
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return 0;
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return stream->get_loop_count();
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}
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float StreamPlayer::get_pos() const {
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if (stream.is_null())
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return 0;
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return stream->get_pos();
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}
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float StreamPlayer::get_length() const {
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if (stream.is_null())
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return 0;
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return stream->get_length();
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}
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void StreamPlayer::seek_pos(float p_time) {
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if (stream.is_null())
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return;
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return stream->seek_pos(p_time);
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}
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void StreamPlayer::set_autoplay(bool p_enable) {
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autoplay=p_enable;
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}
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bool StreamPlayer::has_autoplay() const {
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return autoplay;
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}
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void StreamPlayer::set_paused(bool p_paused) {
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paused=p_paused;
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if (stream.is_valid())
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stream->set_paused(p_paused);
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}
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bool StreamPlayer::is_paused() const {
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return paused;
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}
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void StreamPlayer::_set_play(bool p_play) {
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_play=p_play;
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if (is_inside_tree()) {
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if(_play)
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play();
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else
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stop();
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}
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}
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bool StreamPlayer::_get_play() const{
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return _play;
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}
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void StreamPlayer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_stream","stream:Stream"),&StreamPlayer::set_stream);
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ObjectTypeDB::bind_method(_MD("get_stream:Stream"),&StreamPlayer::get_stream);
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ObjectTypeDB::bind_method(_MD("play"),&StreamPlayer::play);
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ObjectTypeDB::bind_method(_MD("stop"),&StreamPlayer::stop);
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ObjectTypeDB::bind_method(_MD("is_playing"),&StreamPlayer::is_playing);
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ObjectTypeDB::bind_method(_MD("set_paused","paused"),&StreamPlayer::set_paused);
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ObjectTypeDB::bind_method(_MD("is_paused"),&StreamPlayer::is_paused);
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ObjectTypeDB::bind_method(_MD("set_loop","enabled"),&StreamPlayer::set_loop);
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ObjectTypeDB::bind_method(_MD("has_loop"),&StreamPlayer::has_loop);
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ObjectTypeDB::bind_method(_MD("set_volume","volume"),&StreamPlayer::set_volume);
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ObjectTypeDB::bind_method(_MD("get_volume"),&StreamPlayer::get_volume);
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ObjectTypeDB::bind_method(_MD("set_volume_db","db"),&StreamPlayer::set_volume_db);
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ObjectTypeDB::bind_method(_MD("get_volume_db"),&StreamPlayer::get_volume_db);
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ObjectTypeDB::bind_method(_MD("get_stream_name"),&StreamPlayer::get_stream_name);
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ObjectTypeDB::bind_method(_MD("get_loop_count"),&StreamPlayer::get_loop_count);
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ObjectTypeDB::bind_method(_MD("get_pos"),&StreamPlayer::get_pos);
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ObjectTypeDB::bind_method(_MD("seek_pos","time"),&StreamPlayer::seek_pos);
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ObjectTypeDB::bind_method(_MD("set_autoplay","enabled"),&StreamPlayer::set_autoplay);
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ObjectTypeDB::bind_method(_MD("has_autoplay"),&StreamPlayer::has_autoplay);
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ObjectTypeDB::bind_method(_MD("get_length"),&StreamPlayer::get_length);
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ObjectTypeDB::bind_method(_MD("_set_play","play"),&StreamPlayer::_set_play);
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ObjectTypeDB::bind_method(_MD("_get_play"),&StreamPlayer::_get_play);
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT, "stream/stream", PROPERTY_HINT_RESOURCE_TYPE,"AudioStream"), _SCS("set_stream"), _SCS("get_stream") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/play"), _SCS("_set_play"), _SCS("_get_play") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), _SCS("set_loop"), _SCS("has_loop") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL, "stream/volume_db", PROPERTY_HINT_RANGE,"-80,24,0.01"), _SCS("set_volume_db"), _SCS("get_volume_db") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/autoplay"), _SCS("set_autoplay"), _SCS("has_autoplay") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/paused"), _SCS("set_paused"), _SCS("is_paused") );
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}
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StreamPlayer::StreamPlayer() {
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volume=1;
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loops=false;
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paused=false;
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autoplay=false;
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_play=false;
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}
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StreamPlayer::~StreamPlayer() {
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if (stream_rid.is_valid())
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AudioServer::get_singleton()->free(stream_rid);
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}
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