godot/modules/chibi/cp_loader_it_patterns.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

167 lines
4.6 KiB
C++

/*************************************************************************/
/* cp_loader_it_patterns.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "cp_loader_it.h"
CPLoader::Error CPLoader_IT::load_patterns() {
for (int i=0;i<header.patnum;i++) {
if (i>=CPSong::MAX_PATTERNS)
break;
/* Position where pattern offsets are stored */
file->seek(0xC0+header.ordnum+header.insnum*4+header.smpnum*4+i*4);
uint32_t pattern_offset=file->get_dword();
if (pattern_offset==0) {
continue;
}
uint16_t pat_size;
uint16_t pat_length;
int row=0,flag,channel,j;
uint8_t aux_byte;
uint32_t reserved;
uint8_t chan_mask[64]; //mask cache for each
CPNote last_value[64]; //last value of each
for (j=0;j<64;j++) {
chan_mask[j]=0;
last_value[j].clear();
}
file->seek(pattern_offset);
pat_size=file->get_word();
pat_length=file->get_word();
reserved=file->get_dword();
song->get_pattern(i)->set_length( pat_length );
do {
aux_byte=file->get_byte();
flag=aux_byte;
if ( flag==0 ) {
row++;
} else {
channel=(flag-1) & 63;
if ( flag & 128 ) {
aux_byte=file->get_byte();
chan_mask[channel]=aux_byte;
}
CPNote note; //note used for reading
if ( chan_mask[channel]&1 ) { // read note
aux_byte=file->get_byte();
if ( aux_byte<120 )
note.note=aux_byte;
else if ( aux_byte==255 )
note.note=CPNote::OFF;
else if ( aux_byte==254 )
note.note=CPNote::CUT;
last_value[channel].note=note.note;
}
if ( chan_mask[channel]&2 ) {
aux_byte=file->get_byte();
if ( aux_byte<100 )
note.instrument=aux_byte-1;
last_value[channel].instrument=note.instrument;
}
if ( chan_mask[channel]&4 ) {
aux_byte=file->get_byte();
if ( aux_byte<213 )
note.volume=aux_byte;
last_value[channel].volume=note.volume;
}
if ( chan_mask[channel]&8 ) {
aux_byte=file->get_byte();
if ( aux_byte>0 )
note.command=aux_byte-1;
last_value[channel].command=note.command;
note.parameter=file->get_byte();
last_value[channel].parameter=note.parameter;
}
if ( chan_mask[channel]&16 ) {
note.note=last_value[channel].note;
}
if ( chan_mask[channel]&32 ) {
note.instrument=last_value[channel].instrument;
}
if ( chan_mask[channel]&64 ) {
note.volume=last_value[channel].volume;
}
if ( chan_mask[channel]&128 ) {
note.command=last_value[channel].command;
note.parameter=last_value[channel].parameter;
}
song->get_pattern(i)->set_note(channel,row,note);
}
} while(row<pat_length);
}
return FILE_OK;
}